OCDM - Mario Maker 3DS course manager

OCDM stands for Online Course Database Manager

Features*:
  • import and export courses, both** 3DS and WiiU
  • cryptofix saves (if the game marked your save as "corrupted")
    • Note: this will overwrite the LockoutID in your courses, not in the save file, so please be fair and don't reupload others' courses :)
  • make/apply save snapshots (exports all files which are used in the save)
    • Note: please format your save data before restoring your save otherwise the game could mark your save as "corrupted", and this one is not cryptofixable
  • browse SMMDB
    • download courses
    • discontinued

*: these features are in the latest build at the time of editing this post, so functionality in the public build could differ
**: due to differences in the 3DS and the WiiU version, importing a converted course file on a foreign platform could crash the game on loading the course


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[Download] (not supported anymore)​
 
Last edited by Sono,
OCDM stands for Online Course Database Manager


Features:
  • export save data to SDCard
  • convert 3DS saves to WiiU-compatible saves (thanks to smb123w64gb!)
Almost implemented features:
  • restore saves from SDCard
  • online course database manager
Planned features:
  • probably WiiU->3DS save conversion
  • GUI with thumbnails of the levels

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[3dsx] [no source code yet]​

Sorry for the empty and unformatted post, but I didn't know what else to put here.
I can offer you a webserver for this project if you would like so that you can set up a site and webhosting for everything you may need. :)

Great work my friend!
 
I can offer you a webserver for this project if you would like so that you can set up a site and webhosting for everything you may need. :)

Great work my friend!

Thanks, sorry, but I'm already co-operating with @jaku, but once I finish the networking stuff, I'll upload sooscode along with the PHP files needed for server hosting :P
 
Good job!

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Source code also is helpful if someone ever wanted to expand on the idea if the OP wasn't willing to

Imagine if the code for managing Pokemon saves was never open sourced or documented...
Let's not start the open source vs closed source argument. It never ends well.
 
Good job!

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Let's not start the open source vs closed source argument. It never ends well.
I'm not saying people can't make their app closed source—that's their right unless they specifically use a GPL or similarly licensed piece of code or library that requires that the source be provided.

I'm just saying open source projects could possibly benefit the community more than a closed source one

That said, this does seem like a very nice app
 
Last edited by DanTheMan827,
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I'm not saying people can't make their app closed source—that's their right unless they specifically use a GPL or similarly licensed piece of code or library that requires that the source be provided.

I'm just saying open source projects could possibly benefit the community more than a closed source one

That said, this does seem like a very nice app

[no source code yet]

</opensooswars>
 
Ah sweet. Just a quick question, will you also release a CIA for us CFW users? I like using Homebrew, but I don't use the HBL anymore for my homebrew.
 
When I try to open it from the homebrew launcher it doen't open and the homebrew launcher freezes.
 
This is amazing work. I have a website that does some work with Super Mario Maker called https://makersofmario.com we already have our own ratings, tagging and comment system working with the exisitng WiiU levels. When SMM3DS was announced without online play we planned to try and add support with our site as well. I know you mentioned online support almost completed but we would love to help in anyway we can and maybe combine forces if possible. Let me know and we can try and work together!
Is this site open-source? And is there any existing documentation of Mario Maker's servers (for Wii U) and how to scrape and parse levels?

I'm interested in making a level browser and researching ways to better integrate it into the game.

EDIT: I found https://supermariomakerbookmark.nintendo.net and seems simple enough (I'm new to mario maker lol). Though still looking for way to download levels.

EDIT2: Whats the primarily difference between yours and the official site? If yours just an extension built on it with own tagging/comment system ?
 
Last edited by TheCruel,
I was hype for this months before SMM for 3DS came out. Thank you so goddamn much.
 
Is this site open-source? And is there any existing documentation of Mario Maker's servers (for Wii U) and how to scrape and parse levels?

I'm interested in making a level browser and researching ways to better integrate it into the game.

EDIT: I found https://supermariomakerbookmark.nintendo.net and seems simple enough (I'm new to mario maker lol). Though still looking for way to download levels.

EDIT2: Whats the primarily difference between yours and the official site? If yours just an extension built on it with own tagging/comment system ?
I think that with the official site you could bookmark a level so you could play it on the Wii u and with the unofficial site you could download the levels and import them.
 
Oi, looks like your post is jaming. Thanks for the credit. Good work, and lets figure injection working ;> (When i'm done with GFX Stuff)
 
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