actionloop on the ds (I think it's called magnetica in the US) has a feature where you can plug in Polarium Advance and then get 10 bonus levels (inserted as custom levels) in Polarium Advance
Final Fantasy Tactics Advance also does this. One wonders if those poor developers specifically calibrated for the hot garbage that the Start-Up Disk inflicts on the Game Boy Player's output, or if they assumed that Nintendo were sensible and didn't smear everything with a shit filter, and used their Wide Boy AGBs to calibrate those palettes.Yeah, I guess they didn't feel the need to do that like they did with shantae. Probably cause the game was too far into development by the time GBA was even relevant. Released in september 2001, 3 months after GBA which probably didn't have time for those kind of "Finishing touches" Unlike Shantae which was released in 2002. (Also oracle of ages/seasons as well)
To be fair, the reason for the color palette changes was just for people who had used GBA to make it easier to see on the original launch model. Though most argue that the original GBC palette is better than the Advance palette. More funny, some GBA games actually had alternative palettes for different GBA systems.
Playing Super mario advance 4 on Gamecube's gameboy player will make the palette look similar to the SNES super mario all-stars version. (And yes a patch exist for that one. Sonic Advance 3 also has other option for palettes. By pressing R button on title screen, the game can cycle between "Standard GBA, GBA player or GBA SP" palettes. So far, these are the only two games on GBA I know has such things. The whole idea is interesting.![]()
Modification of save files is pretty neat. "Hey, have some developer-made custom levels as bonus DLC for buying our new game!"actionloop on the ds (I think it's called magnetica in the US) has a feature where you can plug in Polarium Advance and then get 10 bonus levels (inserted as custom levels) in Polarium Advance

