This should fix the frame limit issue in the bios
https://github.com/Jokippo/WiiSXRX_2022240p/releases/tag/v2.4-240pV16a
https://github.com/Jokippo/WiiSXRX_2022240p/releases/tag/v2.4-240pV16a
what does that mean, 240p wouldnt be retaind for stuff rendered that way?Another small update that adds a button to unlock the frame rate.
480i is now also forced when both 240p and interlaced are selected. This allows the TV or scaler to do the de-interlacing even when 480p is selected in the Wii settings menu.
https://github.com/Jokippo/WiiSXRX_2022240p/releases/tag/v2.4-240pV16
480p is switched to 480i, 240p stays the same.what does that mean, 240p wouldnt be retaind for stuff rendered that way?
As I use the psp bios, I always leave "Boot Through Bios" on "no"@Jokippo
thanks for another update!
A bug report from 240p_v16. Even when I saved the setting for Limit FPS as "Auto", it keeps going too fast (unlimited FPS) and the FPS limit isn't being applied when i boot. More noticeable in BIOS and most games.
View attachment 396397
Honestly i dont know, but it shouldnt affect so much the compatibility.As I use the psp bios, I always leave "Boot Through Bios" on "no"
So I ended up not encountering this problem at startup, but the question that bothers me now is the following... does starting the bios with "yes" change any compatibility? because the games I've tested have worked perfectly for me so far
I assume you have not been checking out during the last couple of months for the subforks others made since which already integrated 240p with optional Trap and Bilinear filters and even Deflicker?this 240p version that you have jokippo is perfect. thanks. it was so frustrating trying to find the 240p option in the normal version, until I realised I had to download this 240p version
CHDMAN uses different methods of compression for achieve the less size possible for CHDs.@SaulFabre
I was wondering if you knew why chdman compresses with both lzma and cdzl deflate. Is it using two different compression methods (besides flac) for CDDA games?
How it that even possible if so?
Haha, looks like u became AVGN in that comment for that game.Fist (Japan) - No Issues, full speed, shitty game tough.
This should fix the frame limit issue in the bios
https://github.com/Jokippo/WiiSXRX_2022240p/releases/tag/v2.4-240pV16a
Quit
button in Championship mode or Single Rally mode (required to save/update the player's profile), it gives either a black screen or a crash dump.Exit to main menu
. No crash from there and the game data are saved/updated.240p_v16a has my CHD implementation from PCSX-ReARMed.Is the v16a compatible with chd format ? Or is it only the saulfabreg release ?
BTW, this exact same issue isn't affecting only WiiStation, but also latest WiiSX suffers of the exact same issue.Btw, i retested Rayman 2 with this new build but it seems that the issue still occurs... :v
CHDMAN uses different methods of compression for achieve the less size possible for CHDs.
So they use all in one the methods LZMA (oddly from 7-Zip) for CD data, ZLIB for CD deflate and FLAC for CD audio.
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Haha, looks like u became AVGN in that comment for that game.
try testing it with latest WiiSX too.Last night, tested Bubsy 3D, now works at full speed!...............but it DSI crashes after the first level......
good.
try testing it with latest WiiSX too.
Same thing of DSI exception after escaping the first pirate boat at Rayman 2 on WiiStation (with CHD) also happens on latest WiiSX... :v
Forgot to say: are you using CHD or BIN/CUE?
this game is very badLast night, tested Bubsy 3D, now works at full speed!...............but it DSI crashes after the first level......
good.