PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

grandosegood

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0arsoluto

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Long-time lerker, first-time poster. Just curious as to why the NES, SNES emulators for Wii are capable of emulating the Light Gun and SNES Mouse using the Wii Remote, yet we haven't seen any Light Gun or Mouse support on any of the Playstation emulators? I would love to play through Alien Resurrection using the motion controls.
I saw a ps1 emulator on wii that contained the lightgun box in the options. but it could not be checked... did that creator really have it in mind to implement it? Was it a fake? would he really know how to implement it?... I don't know, but that's how it appeared in the emulator. It would be nice if it were implemented at some point because ps1 has very interesting gun games
 

grandosegood

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wow i just have to say, everyone in this project has done an amazing job. using the latest version of aroma and the c2w plugin, i've used the wii u forwarder and the latest version of wiistation in the earlier link. with the overclock, the game runs at full speed at 240p, using ps1 bios.

edit: that game is tekken 3
 

0arsoluto

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hello. I have two observations.
1. I was testing games and Tobal 2 when I have 240p on and interlacing enabled creates a lot of tearing that can be easily seen in the background of the screen (even two or three lines of tearing in the same image). On some occasions (when the screen rotates) a lack of coordination between the background and the foreground image occurs not only in that game but also in Tekken 3 and the Bugi, something like a ghosting effect.
2. Would it be possible to create another dol of the emulator that attends to another configuration of the same? I mean, have the wiistation emulator with the settingsRX2022.cfg configuration and then another wiistation dol but with a settingsRX2022INTERLACED.cfg configuration so that we can launch the games from wiiflow automatically with the configuration with the interlaced video option enabled by default and not having to enter the emulator menu. Could that dol be done with that alternative configuration?
thank you. all the best
okay okay I seem new to wiiflow hahahaha. I did not realize that you can do through the "arguments" line in the new plugin to select the games that should be launched automatically with the interlazed option activated: tobal 2, ergheiz, tekken 3... logically we must create another plugin and in that line include this: arguments={device}:/{path}|{name}|Interlaced = 1
When launching the game, the game automatically comes out with the interlaced option activated. and the other games run automatically without the interlaced option activated.
Now... could you close each game and return to wiiflow by pressing two buttons at the same time, for example start and select (I use a ps2 controller with a gamecube adapter)? Could you put a new line in settingsRX2022.cfg so that each one can choose with which combination of buttons they exit each game automatically without having to enter the menu?
 
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GustavoReis

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Hello @Jokippo
I noticed that in this version, the sound of driver 2 music is missing sound channels and popping.
previous versions are perfect.
Any solution?

View attachment 389004


I discovered the sound problem in driver 2, my savestate was from very old versions, and this bug the game
 

Tetsuo Shima

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okay okay I seem new to wiiflow hahahaha. I did not realize that you can do through the "arguments" line in the new plugin to select the games that should be launched automatically with the interlazed option activated: tobal 2, ergheiz, tekken 3... logically we must create another plugin and in that line include this: arguments={device}:/{path}|{name}|Interlaced = 1
When launching the game, the game automatically comes out with the interlaced option activated. and the other games run automatically without the interlaced option activated.
Now... could you close each game and return to wiiflow by pressing two buttons at the same time, for example start and select (I use a ps2 controller with a gamecube adapter)? Could you put a new line in settingsRX2022.cfg so that each one can choose with which combination of buttons they exit each game automatically without having to enter the menu?
Another route could be the ability to save per game configurations (named like the game) and auto load them at the game launch. This way it could work with or without wiiflow
 

SaulFabre

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@Jokippo

(Also pinging @niuus cause he possibly wanted a permanent fix for this big bug that plagued all WiiSX/-R/-RX/WiiStation)

I finally made a permanent fix for the bug that the Dithering setting doesn't get saved when modified, even if you clicked in "Save settings" several times.

I have robustened the code for handling the Dithering setting saving/loading, so it now should work as it should be.

Hope this gets taken care. See ya!
https://github.com/Jokippo/WiiSXRX_2022240p/pull/3

Screenshot_20230823-194102_Chrome.jpg
 
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Akira_33

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Good morning,

First of all, thank you for this emulator,
I really take to plead to replay on the wii my games of yesteryear (Descent, Moto Racer, ...)

Do you think it is possible to add video processing improvements:
- Texture filtering (Bilinear, ...)
- Increased resolution
- ...

Thank you
 

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Another route could be the ability to save per game configurations (named like the game) and auto load them at the game launch. This way it could work with or without wiiflow
This feature (which I asked long ago) would be more than nice: if you can set global settings and per-game settings (if they're diffrent from global - like USB Loader GX), then you can froget which game wants which settings - all that 240p stuff, controllers, 16:9/4:3 mode (yes, some games supports 16:9) etc.

Just - select game and play, all other things would be done automatically by emulator...
 

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My Dithering setting saving fix was merged officially:
https://github.com/Jokippo/WiiSXRX_2022240p/commit/4015b22ddeef11f5cd490f1a52c2acae6e5a37de (on Jokippo's mod repo)
https://github.com/xjsxjs197/WiiSXRX_2022/commit/31a847bf5070c9c5c0c9922d0c338569ba93bdb8 (on xjsxjs197's repo)

Now, when a new WiiStation version is released after this commit, you're able to save the Dithering setting correctly, and the emulator will load your last saved Dithering setting the next time the emu starts.
This means: if you select Dithering as "Always" and you save the settings, next time the emulator will load your saved settings for Dithering and will choose "Always" because you saved the Dithering setting as "Always".

Cool, no? :)

Oh, and you can also edit the settingsRX2022.cfg file manually for change the dithering, too.
The valid values for Dithering setting (Dithering = ) are:
  • 0 = no dithering (None)
  • 1 = default setting (Default); by default, WiiStation doesn't enable dithering (performance reasons)
  • 2 = always use dithering (Always)
So, for enable Dithering, you'll need to change the setting Dithering to 2 (Dithering = 2)

1692883820362.png


- Increased resolution
The emulator since forever had rendered the games in the highest resolution possible by the Wii console (640x480 i think...)

- Texture filtering (Bilinear, ...)
@Jokippo already added those filters to WiiStation in his mod (bilinear, trap, deflicker filters).

okay okay I seem new to wiiflow hahahaha. I did not realize that you can do through the "arguments" line in the new plugin to select the games that should be launched automatically with the interlazed option activated: tobal 2, ergheiz, tekken 3... logically we must create another plugin and in that line include this: arguments={device}:/{path}|{name}|Interlaced = 1
When launching the game, the game automatically comes out with the interlaced option activated. and the other games run automatically without the interlaced option activated.
@0arsoluto

Now not just Interlaced mode, haha. Since i fixed Dithering setting saving, you can also use the argument Dithering = 2 for force enabling Dithering, for some PS1 games. (Silent Hill, I'm looking at you!)

An example of arguments for boot a PS1 game on WiiFlow but with Dithering forced-enabled:
arguments={device}:/{path}|{name}|Dithering = 2
We also must make a new plugin with these arguments for games which require Dithering for work correctly? Lol.
(btw, we still need to wait for a new release of WiiStation that include my new fix)
 
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Jokippo

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The emulator since forever had rendered the games in the highest resolution possible by the Wii console (640x480 i think...)

@Jokippo already added those filters to WiiStation in his mod (bilinear, trap, deflicker filters).
Wiistation uses a software renderer so it only renders at the native psx resolution. The bilinear filter is over the whole frame buffer so polygon textures are not filtered separately.
 

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Added some GunCon support, and fixed audio bug in FF8 battle transition.

https://github.com/Jokippo/WiiSXRX_2022240p/releases/tag/v2.4-240pV12

When the GunCon option is selected, any wiimote set to one of the 2 psx slots will function as a GunCon. Keep in mind that games often require the GunCon to be in slot 1, and that you will have to configure the right buttons on the wiimote.

There is no Konami Justifier support yet.
 
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SaulFabre

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Added some GunCon support, and fixed audio bug in FF8 battle transition.

https://github.com/Jokippo/WiiSXRX_2022240p/releases/tag/v2.4-240pV12

When the GunCon option is selected, any wiimote set to one of the 2 psx slots will function as a GunCon. Keep in mind that games often require the GunCon to be in slot 1, and that you will have to configure the right buttons on the wiimote.

There is no Konami Justifier support yet.
@Jokippo

Thank you so much for this great update and addition!

Just tested Time Crisis and Resident Evil Survivor with Lightgun (GunCon) input and it's working just fine! (Even when it needs a little more adjustment but it's very playable.)

Let's cross the fingers for also getting Konami Justifier emulation to be added in the future to WiiStation :)
Post automatically merged:

@Jokippo a small issue to report with Lightgun support.

When i use "Force 16:9" screen mode, the emulated lightgun input of the game doesn't follow correctly the lightgun cursor.
On 4:3 or 16:9 screen modes the emulated input follows correctly the lightgun cursor.
Any clues in this?
 
Last edited by SaulFabre,

SaulFabre

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Yeah I will need to fix that. Thanks for testing.
I'll wait :)
Many thanks again for Lightgun support, you're amazing :)

Btw, i'm also trying to merge xjsxjs197's new changes to your mod here: https://github.com/Jokippo/WiiSXRX_2022240p/pull/4

Also, if you don't mind, can i ask you another suggestion for WiiStation: would you accept the challenge for adding proper emulation of the PS1 Multitap to WiiStation? This thing allowed for a max of 4 players to be played in the PS1, and some various games make use of it. And when i say "proper", i also mean that we would also want an option for disable it, or connect virtual multitap to Port 1 (Crash Team Racing), or Port 2 (S.C.A.R.S., etc.)

Thanks a lot for this :)
 

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Added some GunCon support, and fixed audio bug in FF8 battle transition.

https://github.com/Jokippo/WiiSXRX_2022240p/releases/tag/v2.4-240pV12

When the GunCon option is selected, any wiimote set to one of the 2 psx slots will function as a GunCon. Keep in mind that games often require the GunCon to be in slot 1, and that you will have to configure the right buttons on the wiimote.

There is no Konami Justifier support yet.

This is incredible news! Thank you very, very much. Been waiting so much for this to happen. And it works like a charm (tested Time Crisis and Judge Dredd so far). Wow!
 

zigoraty

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Can anyone point me to the best configuration? now there are too many options and I'm not sure what they do, and what is the best game format to use?
 

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MGun94

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Added some GunCon support, and fixed audio bug in FF8 battle transition.


When the GunCon option is selected, any wiimote set to one of the 2 psx slots will function as a GunCon. Keep in mind that games often require the GunCon to be in slot 1, and that you will have to configure the right buttons on the wiimote.

There is no Konami Justifier support yet.
Thank You so much for doing this for us. I'm gonna get right on testing this.

What about the playstation mouse? is that a possibility?
There were over a hundred playstation games that utilized the mouse, while only around thirty that used the light gun.
 

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