PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

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Thank you, Jokippo, what was the glitch in Oddworld about?
Black pixels in FMVs were set as transparent which caused a lot of graphical glitches.

For those of you who have CRTs or a de-interlacing device like an OSSC you should leave it on all the time it's literally just free FPS at that point since it's not just for 480i games.
Interlacing is only enabled when the games tv mode is set to 480i, so it won't speed up 240p only games. But mixed games while in 480i menus may benefit.

I also forgot to mention that I optimized the sprite drawing function that Chrono Cross uses in the 480i menus, so those should run full speed now even when interlaced mode is disabled.
 
Black pixels in FMVs were set as transparent which caused a lot of graphical glitches.


Interlacing is only enabled when the games tv mode is set to 480i, so it won't speed up 240p only games. But mixed games while in 480i menus may benefit.

I also forgot to mention that I optimized the sprite drawing function that Chrono Cross uses in the 480i menus, so those should run full speed now even when interlaced mode is disabled.

It seems a lot of later fighting games used this TV mode and all of them get a huge boost from it. It's still incredible to see the PSX play almost the entire playstation library at full speed!

A question though, is fast loading universal for all games or is it still just for parasite eve and lego island 2?
 
I added an experimental feature: interlaced mode.

When enabled, it draws the psx graphics interlaced in 480i mode just like a real psx, which means the emulator only has to draw half the pixels. This allows 480i games to run full speed (aside from some recompilation hitches) when interlaced mode is enabled.
This works very well for a CRT which will display the image interlaced anyway. But for a HDTV it might add interlacing artifacts.

Also added a fix for Oddworld: Abe's Oddysee and a setting for deflicker filter.
Wow thank you! what another nice feature allowing interlaced pretty much fixed Jet Moto 1. I also noticed Quake 2 runs very well without the glitchy wall effect. And I noted that Diablo 1 is now actually playable, although I had to turn off frame skipping and it seems to run a bit slow every few seconds but it's completely tolerable and playable. I wish someone as motivated as you was working on the dosbox port which is basically dead in the water LOL but anyway big thanks! so fun to play all these old ps1 games! cheers!
 
@Jokippo Thank you so much for adding Interlaced mode and other features/fixes!

BTW, enabling Interlaced mode finally fixed X2 - No Relief:

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Settings used:
BIOS: SD (SCPH1001.bin file)
Boot Through Bios: Yes
Enabled Interlaced Mode
Fast Load: Yes
 
Last edited by SaulFabre,

SaulFabre, the guy that likes the new twitter 2 times, Is this on hype? A true PS1 Fan!​

Lets be honest here, i used to use a lot Twitter and i still use it but not frequently xD
I really loved the name Twitter when it lasted. The new name X makes no sense for me...
But i really like PS1 gaming xD
 
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Remaining issues I still have are as follows:

return fire - runs great, no music
diehard trilogy - d1-d2 run great, dh3 has slowdown during explosions
rayman - runs great, fmv's are too far to the right, cut off
Twisted Metal 3 - crashes after first loading screen (I heard this game used to work?)

Thanks again for all the great work!
 
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@Jokippo Thank you so much for adding Interlaced mode and other features/fixes!

BTW, enabling Interlaced mode finally fixed X2 - No Relief:


Settings used:
BIOS: SD (SCPH1001.bin file)
Boot Through Bios: Yes
Enabled Interlaced Mode
Fast Load: Yes
hello. It's been three versions of wiistation since the x2 already worked well, at least when playing on crt tv, as well as Love and Destroy and ghost in the shell. What I noticed is that on the x2 the screen was scrolled to the left when I was playing (For example, in the Salamander Deluxe Pack Plus this displacement to the left of the screen is even more pronounced... could it be corrected?), is that what you mean? Or is it the big graphic glitch making it unplayable that these three games had before? all the best
 
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hello. It's been three versions of wiistation since the x2 already worked well, at least when playing on crt tv, as well as Love and Destroy and ghost in the shell. What I noticed is that on the x2 the screen was scrolled to the left when I was playing (For example, in the Salamander Deluxe Pack Plus this displacement to the left of the screen is even more pronounced... could it be corrected?), is that what you mean? Or is it the big graphic glitch making it unplayable that these three games had before? all the best
All the three previous versions of WiiStation i tried had the nasty graphical glitch that the game is too streched out on all the lines (corrupted lines) on everything except the FMVs, making it unplayable.
But now thanks to Interlaced mode, the game finally is playable on WiiStation without that nasty glitch.
 
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Vanark and Thrill Kill still doesn't work.
vanark has been working for several versions and trhill kill has been working for a long time, what happens is that you have to do something to get past the screen that stays black, it is explained in this forum
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All the three previous versions of WiiStation i tried had the nasty graphical glitch that the game is too streched out on all the lines (corrupted lines) on everything except the FMVs, making it unplayable.
But now thanks to Interlaced mode, the game finally is playable on WiiStation without that nasty glitch.
Yes, I know. but for me several versions ago that did not have the interlaced mode as an option and it worked fine for me
 
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vanark has been working for several versions and trhill kill has been working for a long time, what happens is that you have to do something to get past the screen that stays black, it is explained in this forum
I think they were using bad dumps? Haha. Same happened with that Tetris for PS1 which name i cant remember right now xD
Also, what was that workaround for Thrill Kill? :v
 
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Stupid Question: Why when I launch Wiistation, isn't the Version Written at the top of the program or a windows opening when loading? So when someone speaks of a version that Worked for X game, or has a glith for X game or doesn't work anymore, Everyone would be able to tell to whcij version he is refering to, wouldn't be a good Idea?
For example, if it's WiiStation 2.4 (there should be added the difference when loading somewhere like 2.4A ou 2.4E, 2.4 AA
 
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