@IceBlueLugia... There is one posted in this thread somewhere I'm sure as I remember a conversation about it ages ago. I could probably post mine as I'm sure i backed it up but won't be home for hours yet I'm afraid.
That is pretty cool @Radnos, well done man! As a proof of concept even its outstanding... Can I ask if you have kept a log of the files you have modded like @MikaDubbz in the op? Just for others to try rather than filtering through the thread for the info!
That is pretty cool @Radnos, well done man! As a proof of concept even its outstanding... Can I ask if you have kept a log of the files you have modded like @MikaDubbz in the op? Just for others to try rather than filtering through the thread for the info!
- To remove the blur behind the app's icon, you need to remove env.bagldof located in "Men2.pack/Common/Env/Men.szs/Env.genvb1/" (As I said here). Different from the haze @MikaDubbzshared in his very useful compilation (this one puts a kind of white filter between the app's icons and the background). For my theme, I deleted both.
- I haven't managed to make multiple material work (For both the LougneFloor (the floor) and FloatIcon00), so I baked everything into one texture and assigned the same material to every model (As I said here for FloatIcon00).
- The skybox is a kind of semi-circle, and the UV mapping of this model is not very practical to work with (You could unwrap/fix the UV, but heh), so I used a square skybox I made instead, shared here. In my theme, the square skybox is mirrored vertically (top to bottom), so it matches the skybox I stumbled upon on the Internet while searching for ideas for the skybox's texture. You can then use one of the two, and use Transform in Switch Toolbox to rotate it along the Z axis to adapt it to your texture (Or edit the UV directly in Blender). Here are the .dae of the square skyboxes directly if someone wants to use that instead of the .szs.
- The UV Map of LougneFloor seems to rotate 45 degrees counterclockwise when in the menu (looking at the base menu, it is indeed rotated), so the texture may match in SwitchToolbox, but in the menu, it will look broken, the solution is simply to, after completely setting up the texture, select the whole model, and rotate 45 degrees clockwise the UV mapping.
Edit:@MikaDubbz, you can add these infos (especially env.bagldof) into your spreadsheet, would be nice for other people.
Edit 2: I forgot to mention! The texture of LoungeFloor can't go over 1024x1024, or else it crashes, FloatIcon00 can go up to 4096x4096, but I stayed at 1024x1024 in my theme because that much detail is useless (And sometimes the UV of FloatIcon00 gets corrupted (black spots), and I suspect it happens when the whole file (Men2.pack) gets too big)
tried installing the dark pink theme using the theme installer app, now stuck in wii u menu loading loop. tried reiinstalling the backup of the default wii u menu but no luck.
tried installing the dark pink theme using the theme installer app, now stuck in wii u menu loading loop. tried reiinstalling the backup of the default wii u menu but no luck.
then i just drag n dropped the backup menu files (men.pack and men2.pack) into the directory and overwrote the corrupted ones.
hit the home button to stop the ftp server ( it should just boot you back out to the HBL )
hit the home button again it and you should now be in the mii maker app
then just power down the console with the gamepad normally
and everything should be fine now and you should no longer be in an endless loop/loading screen for the Wii U Menu when you boot up your console again.
Hi everyone, I'm new here and I'm just discovering your themes for the Wii U. Your themes are great, but it's possible that someone could create a black and grey theme, that would be nice.
Hi everyone, I'm new here and I'm just discovering your themes for the Wii U. Your themes are great, but it's possible that someone could create a black and grey theme, that would be nice.
I wanted to find out the location of music on the Wii U, and I found a file called "cafe_barista_men.bfsar" around the same area as Men.pack and Men2.pack. ("content\Common\Sound\Men" instead of "content\Common\Package")
I opened it up in Citric Composer and found:
A Sound Stream (which is seemingly a file named BGM_SET_ACS.bfstm, possibly used for first-time setup)
A bunch of Sound Wave entries (.bfwsd) containing Mii sounds on the Wara Wara plaza, as well as some sound effects
A bunch of Sound Sequences (.bfseq)
Some Wave Archives
...and more.
I really want to customize some sounds and stuff for my theme, but I don't know how to get sounds in the right formats. Is there any way to do that stuff?
Hi, im trying to install themes using ThemeMii and it installs fine but it gets stuck on the wii u loading screen. i have also tried installing the themes by sdcafiine but i dont know what i am doing with that. Much appreciated if someone can help.
Hi, im trying to install themes using ThemeMii and it installs fine but it gets stuck on the wii u loading screen. i have also tried installing the themes by sdcafiine but i dont know what i am doing with that. Much appreciated if someone can help.
tried installing the dark pink theme using the theme installer app, now stuck in wii u menu loading loop. tried reiinstalling the backup of the default wii u menu but no luck.
Post automatically merged:
update: uh the backup works i just dont know why the app didnt want to install it.
(btw im on Wii U v5.5.6 with Tiramisu)
To fix it downloaded the WiiUFtpServer homebrew app and moved it to my sd card.
i also moved the wii u menu theme backup files to my pc.
booted into HBL by holding START on the gamepad as the wiiu booted up.
loaded the FtpServer app
mounted all paths
then on my pc i connected to the ftp server with filezilla ( i think any ftp client app would work)
looked for where the wii u menu title would be. for me it was
then i just drag n dropped the backup menu files (men.pack and men2.pack) into the directory and overwrote the corrupted ones.
hit the home button to stop the ftp server ( it should just boot you back out to the HBL )
hit the home button again it and you should now be in the mii maker app
then just power down the console with the gamepad normally
and everything should be fine now and you should no longer be in an endless loop/loading screen for the Wii U Menu when you boot up your console again.
hi im having the same problem as you and i need some help with the ftp server and how you got the file directory for the wii u menu. also for the ftp server is it just ftpiiu? also i dont think i have a backup
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