Homebrew [RELEASE] PKGMachete v3.1.0 - The Ultimate Tool to Merge Split PS4 & PS5 PKG Files (macOS & Linux)

VenezuelanBiggie24

New Member
Newbie
Joined
Jul 27, 2026
Messages
3
Reaction score
4
Trophies
0
Age
27
XP
12
Country
United States
Hello everyone!

I am very excited to share a project I've been working on to solve a common headache for Mac and Linux users in the scene: merging split PS4 and PS5 PKG files easily and safely.

Introducing PKGMachete v3.1.0.

While there are great CLI tools out there (massive shoutout to Tustin for the original C++ engine!), most of them are Windows-only or require tedious terminal commands. PKGMachete bridges that gap by providing a lightning-fast native C++ engine wrapped in a premium, user-friendly Graphical User Interface (GUI).

Captura de pantalla 2026-07-27 a la(s) 1.39.46 a.m..png


🌟 Key Features:

  • Full PS4 & PS5 Support: Uses a smart 2-pass algorithm to accurately read magic headers (\x7FCNT & \x7FFIH) to prevent orphaned files and corruption.
  • Premium GUI: A beautifully designed "Glassmorphism" interface—no more staring at black terminal screens.
  • 15+ Languages Built-in: Change the UI language instantly on the fly (English, Spanish, French, Portuguese, Japanese, etc.) without restarting.
  • Live Console & ETA: Features a built-in real-time log console and an advanced math algorithm that calculates your exact Estimated Time of Arrival (ETA).
  • Custom Output Paths: Flexibility to merge your PKGs directly into your external drives or custom folders.
  • Cross-Platform DNA: Built specifically for macOS (native SwiftUI + DMG installer) with full source support to easily compile on Linux.
🚀 Download & Installation: You can grab the latest version from the official GitHub repository here: https://github.com/VenezuelanBiggie24/PKGMachete

For macOS Users:

  1. Go to the "Releases" section and download PKGMachete.dmg.
  2. Open it, drag the app to your Applications folder.
  3. Important: To bypass Apple's Gatekeeper, just double-click the included .command file in the DMG to set the correct permissions automatically.
For Linux Users: The source code includes an automated bash script (build_debian.sh) to natively compile the engine and generate a .deb package in seconds.

🤝 Credits & Open Source: This project is 100% open source. The core C++ merging algorithm is based on the incredible foundational work by Tustin (Tustin/pkg-merge). I ported it to macOS/Linux and built the entire UX/UI experience around it.

I'd love for you all to try it out. If you run into any issues, feel free to open an issue on GitHub or drop a reply here. Feedback and pull requests are always welcome!

Happy gaming!


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

🔥 PKGMachete V5.0.0 Released: The Ultimate Multi-Platform Package Merger (Windows, macOS, Linux, Android) 🚀

Hey everyone!

What started as a macOS-exclusive package merging tool has now evolved into a complete multi-platform ecosystem. I'm incredibly proud to announce PKGMachete V5.0.0, featuring a brand new C++20 engine built from scratch for raw speed.

If you regularly need to merge chunked files and want to saturate your NVMe drive's read/write speeds without locking up your PC, this is for you. Here’s what makes V5 special:

  • 🪟 Windows (Gamer Edition): Built with WinUI 3. Uses raw CreateFile with FILE_FLAG_NO_BUFFERING and hardware-aligned VirtualAlloc buffers for extreme, unthrottled I/O speeds.
  • 🤖 Android (Mobile Edition): Merge massive chunks on the go! Uses Kotlin Coroutines and SAF to pass file descriptors directly to a native JNI/POSIX backend. No ROOT required!
  • 🍏 macOS (Premium Edition): SwiftUI interface utilizing F_NOCACHE parallel I/O to bypass the OS cache entirely.
  • 🐧 Linux (Hacker Edition): Custom Qt C++ GUI with rigorous UI throttling so the main thread never freezes, no matter how many files you process.
I’ve personally audited all ports to guarantee 100% stability, preventing any UI freezing, memory leaks, or race conditions. It's an indie project, completely free, and open-source.

🔗 Grab the ready-to-use .exe, .apk, or .dmg directly from my GitHub: https://github.com/VenezuelanBiggie24/PKGMachete/releases/tag/v5.0.0

Feel free to drop any feedback or feature requests. If you find it useful, a star on the repo is always appreciated!
 
Last edited by VenezuelanBiggie24,
Nice work!
Please create and for Windows :)
@Iggyman Your wish is my command! 😎

I'm excited to let you know that I just released V5.0.0, and it now includes a fully native Windows port (.exe ready to use). I rewrote the engine in C++20 and utilized raw Windows APIs (WinUI 3 + CreateFile with FILE_FLAG_NO_BUFFERING) so it handles I/O operations at blazing fast speeds without locking up your system.

It's also available for Linux and Android now! You can grab the Windows executable from the latest release here: 👉 https://github.com/VenezuelanBiggie24/PKGMachete/releases/tag/v5.0.0

Enjoy, and let me know how it works for you!
 

Site & Scene News

Popular threads in this forum