ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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I would guess easy item would be money, no brainier to go for it first. If you can't find money then the challenge is on or it's time to give up. :)
yes that is what i did and i could not even get the money/gold address so for now i have given up this game may have some weird encoding or something im not sure
 
yes that is what i did and i could not even get the money/gold address so for now i have given up this game may have some weird encoding or something im not sure
You need to remember it is very easy to make it very difficult if that is the intention.

Many games has easy obfuscation, it wasn't that hard obfuscation need a lot of effort, they probably just want to say "F you" to their management.

Take Dave the diver for example. The key and the fake value and the flag that turns off check that you hack the value and crash your game is all group together in one place. You find the fake value, look around and then you are kind of done hacking the game, just a few more minutes of your time. The hints of what to hack is already there in the label. The way to use the key is more than just xor but for small value it is. There is really only small values in the game. They don't have to do this, all they need is to scatter it a bit further away and good luck finding them. At least not like one look and done.
 
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yes that is what i did and i could not even get the money/gold address so for now i have given up this game may have some weird encoding or something im not sure
If you're referring to Sid Meier's Civilization VII, it uses Firaxis' proprietary game engine and has its own built-in anti-cheat system.
Firaxis' proprietary C++ engine is much harder to analyze than Unity or Unreal Engine.
If you're planning to spend a lot of time making cheat codes for the Switch version, I'd recommend taking a look at the PC cheat scene for Civilization VI. There don't seem to be many guides on how to make cheats for Civilization VII yet.
Just like this one teaches you. :)
I think you'll definitely need to use Unknown Value Search.
 
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If you're referring to Sid Meier's Civilization VII, it uses Firaxis' proprietary game engine and has its own built-in anti-cheat system.
Firaxis' proprietary C++ engine is much harder to analyze than Unity or Unreal Engine.
If you're planning to spend a lot of time making cheat codes for the Switch version, I'd recommend taking a look at the PC cheat scene for Civilization VI. There don't seem to be many guides on how to make cheats for Civilization VII yet.
Just like this one teaches you. :)
I think you'll definitely need to use Unknown Value Search.
yes i was thinking that which i might try later thanks though
 
If you're referring to Sid Meier's Civilization VII, it uses Firaxis' proprietary game engine and has its own built-in anti-cheat system.
Firaxis' proprietary C++ engine is much harder to analyze than Unity or Unreal Engine.
If you're planning to spend a lot of time making cheat codes for the Switch version, I'd recommend taking a look at the PC cheat scene for Civilization VI. There don't seem to be many guides on how to make cheats for Civilization VII yet.
Just like this one teaches you. :)
I think you'll definitely need to use Unknown Value Search.
This one looks like it is the case where the developer say "F you" to their management.

Unknown value search is always needed with obfuscation. They don't have to limit the obfuscated value to the same size. They could make it any number of bits. They don't have to keep it at the same memory address, they could change address every time they modify the value. This is very easy to do for the developer.
 
You need to remember it is very easy to make it very difficult if that is the intention.

Many games has easy obfuscation, it wasn't that hard obfuscation need a lot of effort, they probably just want to say "F you" to their management.

Take Dave the diver for example. The key and the fake value and the flag that turns off check that you hack the value and crash your game is all group together in one place. You find the fake value, look around and then you are kind of done hacking the game, just a few more minutes of your time. The hints of what to hack is already there in the label. The way to use the key is more than just xor but for small value it is. There is really only small values in the game. They don't have to do this, all they need is to scatter it a bit further away and good luck finding them. At least not like one look and done.
is this what made assassins creed 3 remastered so hard to hack i mean that game was a pain i got it done but in the process i experienced a ton of crashes and rc breaks which meant having to start over and it ended up taking more time than it realy should have had to
 
is this what made assassins creed 3 remastered so hard to hack i mean that game was a pain i got it done but in the process i experienced a ton of crashes and rc breaks which meant having to start over and it ended up taking more time than it realy should have had to
Game crash may just means developer probably sucks. With out knowing better I would say 50/50. Many developer make robustness a way to help themself so no matter how you hack it won't crash. Of course if you hack a pointer there is no way to recover. If you exceed some limit they normally don't have problem with that most of the time.
 
Try to find the cheat code for Cosmic Fantasy Collection US Version...for now :
[Cosmic Fantasy Collection 1.0.0 TID: 0100CCB01B1A0000 BID: 516BE6DB8B96C729]

[--SectionStart: Cosmic Fantasy I Code--]
00000000 00000000 00000000
[Inf Health P1]
580F0000 00679D40
580F1000 0000014C
580F1000 000000A8
780F0000 00001200
640F0000 00050019 000000E7

[Max HP P1]
580F0000 0022F7E0
580F1000 00000078
580F1000 00000798
580F1000 00000848
780F0000 00001204
620F0000 1C002001 000800E7

[Max Money]
580F0000 0022F7E0
580F1000 00000078
580F1000 00000860
580F1000 00000720
580F1000 00000808
780F0000 000011E8
620F0000 30000002 1645270F
[--SectionEnd: Cosmic Fantasy I Code--]
00000000 00000000 00000000

[--SectionStart: Cosmic Fantasy II Code--]
00000000 00000000 00000000
[Inf HP P1]
580F0000 0022F7E0
580F1000 00000078
580F1000 00000798
580F1000 00000800
780F0000 0000031E
620F0000 FFFFFFFF 0013270F
[--SectionEnd: Cosmic Fantasy II Code--]
00000000 00000000 00000000
Cosmic Fantasy 1 [Inf Health P1] code locks you at zero MP when Yu's psychic powers get unlocked. I didn't test the Max HP code for this behavior. Cosmic Fantasy 2 code works great.

Any chance of some codes for Cosmic Fantasy Collection 2?
 
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