Homebrew Aperture Science DS levels!

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Have you played ASDS?


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banjo2

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Last night, I threw together a set of 5 levels for one of my favorite DS homebrews, Aperture Science DS (also known as PortalDS) by @smealum, based on the Portal games by Valve.

My 5 levels are based on the glitches/bugs in the game, rather than platforming or clever use of portals. Because of this, most of these levels are rather straightforward in design.

The level names somewhat hint at what you're supposed to do. The level names are...

1. Terminal Velocity
2. Ambidextrous Speedwalker
3. Hole Through the Wall
4. White Ceiling
5. Dip Under the Sludge

This level collection is called "Unintended Mechanics" :D
Just put the .map files with your other maps, which should be in /asds/maps

Secondly, as smealum suggested in his readme for the game, please share levels here! Based on glitches or not, I'd love to see them :)
The game does work on TWLMenu++, I don't know how much it matters but I boot it with Direct Boot on and DSi Mode.
 

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I just realized that level 3 is probably beatable using a glitch already shown, whoops :mellow:

I may upload a video of the correct way to beat it later, though
 
i used to make a lot of custom levels for this game. The editor is just amazing. I also made a small texture pack once that changes some models to look like Old Aperture. I had also made my own custom version of this that adds the gels (excluding the erasing gel) and even had the sticky gel but it was really buggy and crashed a lot. Absolutely love making levels for this game.
 
i used to make a lot of custom levels for this game. The editor is just amazing. I also made a small texture pack once that changes some models to look like Old Aperture. I had also made my own custom version of this that adds the gels (excluding the erasing gel) and even had the sticky gel but it was really buggy and crashed a lot. Absolutely love making levels for this game.
Might you still have that lying around? Or the source code even?
Can you please share your Twilight menu settings? I cant seem to get it to work, it just white screens.
You need direct boot on, maybe some other settings I forgot, I'll check when I get home maybe
 
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Ei, quer uma dica para criar mapas?
Post automatically merged:

[level map name].ini

-

[info]
next=[level name].map
title=examplw:My Level Map
author=[your name]
Post automatically merged:

I made 5 maps... I lost most of them.
Post automatically merged:

Can I send you your map as a .zip file with the .ini files already included? Just put everything in asds/map. I've already added the authors, map name, and the automatic settings (next phase), and the file is ready.
Last night, I threw together a set of 5 levels for one of my favorite DS homebrews, Aperture Science DS (also known as PortalDS) by @smealum, based on the Portal games by Valve.

My 5 levels are based on the glitches/bugs in the game, rather than platforming or clever use of portals. Because of this, most of these levels are rather straightforward in design.

The level names somewhat hint at what you're supposed to do. The level names are...

1. Terminal Velocity
2. Ambidextrous Speedwalker
3. Hole Through the Wall
4. White Ceiling
5. Dip Under the Sludge

This level collection is called "Unintended Mechanics" :D
Just put the .map files with your other maps, which should be in /asds/maps

Secondly, as smealum suggested in his readme for the game, please share levels here! Based on glitches or not, I'd love to see them :)
The game does work on TWLMenu++, I don't know how much it matters but I boot it with Direct Boot on and DSi Mode.
I made a pack of 2 levels that is all about "Yeeting yourself" using gravity.
I hope you enjoy these 2 levels!
Can I send you your map as a .zip file with the .ini files already included? Just put everything in asds/map. I've already added the authors, map name, and the automatic settings (next phase), and the file is ready.
 
Last edited by Luigi1234sm64,

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