About Mega Man 9 and 10, there are gecko codes to make them look better. SuperrSonic did them for Mega Man 9, and I did the same for Mega Man 10 by using the ones from SuperrSonic to know where to start to look back when we were still looking around at the deflicker filter removal.
Mega Man 9
Mega Man 10
Between that and being able to patch them to work on Progressive Scan (and Blackbox fixing USB Loader GX' wiiware patching) it was cathartic to replay them. I haven't tried 9 and 10 on the currently available collection, but I still cannot fathom how Capcom dropped the ball so much on the picture quality of these two games not just on Wii, but also on PS3 and 360. At least now I can play one of these in a decent way...
As a curious note, while earlier Mega Man games seemed to be designed for a 256 pixel wide, from I think it was MM3 forward they actually are 240 pixel wide and the rest is used to load graphics, which a large number of more visually polished games did, like Super Mario Bros. 3 and wasn't intended to be seen (just like the top and bottom lines were also not intended to be seen in basically any game). I believe MM9 and MM10 fall into this latter group as far as pretending to be NES-like games.
Mega Man 9
WR9E
Mega Man 9
Game width part 1, 4:3 512 [SuperrSonic]
203016b0 028001e0
043016b0 020001e0
e0000000 80008000
Game width part 2, 4:3 512 [SuperrSonic]
2039b264 028001e0
0439b264 020001e0
e0000000 80008000
Mega Man 10
WRXE
Mega Man 10
Game width part 1, 4:3 512 [Maeson]
2046bb24 028001e0
0446bb24 020001e0
e0000000 80008000
Game width part2, 4:3 512 [Maeson]
2050d680 028001e0
0450d680 020001e0
e0000000 80008000
Based on SuperrSonic's codes for MM9.
Between that and being able to patch them to work on Progressive Scan (and Blackbox fixing USB Loader GX' wiiware patching) it was cathartic to replay them. I haven't tried 9 and 10 on the currently available collection, but I still cannot fathom how Capcom dropped the ball so much on the picture quality of these two games not just on Wii, but also on PS3 and 360. At least now I can play one of these in a decent way...
As a curious note, while earlier Mega Man games seemed to be designed for a 256 pixel wide, from I think it was MM3 forward they actually are 240 pixel wide and the rest is used to load graphics, which a large number of more visually polished games did, like Super Mario Bros. 3 and wasn't intended to be seen (just like the top and bottom lines were also not intended to be seen in basically any game). I believe MM9 and MM10 fall into this latter group as far as pretending to be NES-like games.
Last edited by Maeson,