Hacking SWITCH NOOB PARADISE - Ask questions here

BigOnYa

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Little off topic, but didn't know where else to ask. With the leaked 007 remaster that leaked while back, was it the full source code that leaked? And if so, is it theorically possible to port it to other devices like the Switch/ Vita. Like the Mario 64/ GTA's port were done while back?
 
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Skeet1983

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Thanks for the thread link. I didn't know that a save editor for Skyward Sword has somewhat been unsuccessful. Does anyone know if there is a "starter save" for that game with things like max hearts and rupees? I have a save at end of game, but wanted to play through what I can on own. Thoughts and help appreciated [emoji846]

Sent from my SM-N981U using Tapatalk
 

binkinator

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Yeah you are correct, and that's why i want to learn to create mods for the Switch version as there are (probably) 0 mods for it.
this is entirely new ground you are looking to discover. You will probably want to join one of the discord channels and help with their ongoing hacking efforts.
Post automatically merged:

Thanks for the thread link. I didn't know that a save editor for Skyward Sword has somewhat been unsuccessful. Does anyone know if there is a "starter save" for that game with things like max hearts and rupees? I have a save at end of game, but wanted to play through what I can on own. Thoughts and help appreciated [emoji846]

Sent from my SM-N981U using Tapatalk
Wildly successful in Wii. Completely unsuccessful on Switch. Maybe this Can be your new calling and you can figure out the key where others have failed?

Since there is no viable editor I don’t imagine there would be people playing the game to get specifically where you would like to be in game just to create a special save. Most save files are going to be 100% completion as that is the more common goal. good luck on your search!
 
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rcpd

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Thanks for responding. Yea I was just curious to see if some of the N64 titles play better with it really. :grog:
Some do. Some dont. Goldeneye does. WaveRace64 does. Smash64 does. But others don't play at all and do play in retroarch. One example of this is Diddy Kong Racing. It plays (decently, not great) in retroarch but worse in Nintendo Switch Online. Same with Conkers Bad Fur Day. It wont play at all in Nintendo Switch Online but does in retroarch. To have a decent experience, you do kind of need both.
 
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BigOnYa

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Some do. Some dont. Goldeneye does. WaveRace64 does. Smash64 does. But others don't play at all and do play in retroarch. One example of this is Diddy Kong Racing. It plays (decently, not great) in retroarch but worse in Nintendo Switch Online. Same with Conkers Bad Fur Day. It wont play at all in Nintendo Switch Online but does in retroarch. To have a decent experience, you do kind of need both.
I've def noticed this is true.. thanks for responding.
 

erk

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Do you have a linked Nintendo Account, fake or otherwise?
Official Nintendo account seems to be linked, confirmed by going to Settings>Users and seeing my email listed there instead of "Link Nintendo Account". I do have two other users set up in the system which are not linked, but I never use these launching/playing games.
 

Soler37

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Depends what payload is update.bin is, if it is fusee.bin, it would boot into atmosphere
How do I determine this?
Post automatically merged:

You have autoboot set to 1 in your hekate_ipl.ini file. it‘s doing exactly what it’s being told.

Here’s an experiment that I did in my /config/fastCFWSwitch/config.ini to get the effect I think you’re after.

I created an entry that boots Hekate with id=dead

The dead ID doesn’t actually exist so it boots Hekate and stops in its tracks, because it can’t find that ID. Perfect boot into Hekate.

[CFWS]
type=section
name=CFW

[ATMOSPHERE]
name=atmosphere
path=/bootloader/update.bin
bootId=atmo

[SXOS]
name=sxos
path=/bootloader/update.bin
bootId=sxos

[ANDROID]
name=android
path=/bootloader/update.bin
bootId=andr

[L4T]
name=ubuntu
path=/bootloader/update.bin
bootId=ubun

[LAKKA]
name=lakka
path=/bootloader/update.bin
bootId=lakk

[LIBRE]
name=libreelec
path=/bootloader/update.bin
bootId=libr

[OFW]
type=section
name=OFW

[STOCK]
name=stock
path=/bootloader/update.bin
bootId=sysn

[TOOLS]
type=section
name=TOOLS

[HEKATE]
name=hekate
path=/bootloader/update.bin
bootId=dead

[LOCKPICKRCM]
name=lockpick
path=/bootloader/payloads/Lockpick_RCM.bin

[CPR]
name=CPR
path=/bootloader/payloads/CommonProblemResolver.bin

[UMS]
type=section
name=UMS

[SD_CARD]
name=SD
path=/bootloader/update.bin
ums = sd

[EMMC_BOOT_0]
name=EMMC BOOT 0
path=/bootloader/update.bin
ums = emmc_boot0

[EMMC_BOOT_1]
name=EMMC BOOT 1
path=/bootloader/update.bin
ums = emmc_boot1

[EMMC_GPT]
name=EMMC GPT
path=/bootloader/update.bin
ums = emmc_gpt

[EMU_BOOT_0]
name=EMU BOOT 0
path=/bootloader/update.bin
ums = emu_boot0

[EMU_BOOT_1]
name=EMU BOOT 1
path=/bootloader/update.bin
ums = emu_boot1

[EMU_GPT]
name=EMU GPT
path=/bootloader/update.bin
ums = emu_gpt
Post automatically merged:


Haven’t seen this behavior. Perhaps @blawar can advise?
Autoboot set to 1 means what exactly? what file does it look for and does it affect the FastSWITCH? why is it loading SD of Hekate while booting Atmosphere when choosing just hekate? btw my hekate.ipl is something I took from you.
 

Hayato213

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How do I determine this?
Post automatically merged:


Autoboot set to 1 means what exactly? what file does it look for and does it affect the FastSWITCH? why is it loading SD of Hekate while booting Atmosphere when choosing just hekate? btw my hekate.ipl is something I took from you.

Just inject the payload.bin
 

binkinator

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Autoboot set to 1 means what exactly? what file does it look for and does it affect the FastSWITCH? why is it loading SD of Hekate while booting Atmosphere when choosing just hekate?

Autoboot is documented here:

https://github.com/CTCaer/hekate#hekate-global-configuration-keysvalues-when-entry-is-config

basically having it set to 1 means it will boot to the first option automatically, without you selecting an option. Aka auto booting. Your first option is to boot CFW on Emunand…so it dutifully does just that when fastCFWSwitch boots to Hekate.

btw my hekate.ipl is something I took from you.

That’s kinda why I know why it’s behaving like that. :-)

I like to automate things to do what I do 99% of the time with an option to override it for the 1% of the time when I want to do something else. If you use my config.ini as well (remove sections you don’t have such as SXOS and Lakka for instance) it will all work together.
 

NeoGranzon

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I have a friend who has this problem the SL&SR buttons in both joycons don't work if pressed to be able to play in 2,but all the others work even when they are disconnected from the Switch(V1 low serial),precise last OFW and CFW installed, how can it solve?
 

binkinator

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I have a friend who has this problem the SL&SR buttons in both joycons don't work if pressed to be able to play in 2,but all the others work even when they are disconnected from the Switch(V1 low serial),precise last OFW and CFW installed, how can it solve?
Do the (S) buttons work if you pair your joycons (that presumably work properly in your Switch) to their Switch or is that what you mean by “all others work”? “All others” being another set of joycons.
 

binkinator

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if not pair what can it be?
So other joycons do work? It’s just this pair that don’t work? Sounds really odd that both of them are misbehaving at the same time. Try pairing them up to a PC running joycon toolkit. Will get a link…one second.

https://gbatemp.net/threads/tool-joy-con-toolkit.478560/

  • Full test controls. Test buttons, analog sticks, motion controls, complete with calibration.

This will tell you if the buttons are actually working but there’s something on the Switch that’s masking them. The PC wont have the same blocking. It will respond to everything.
 
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BigOnYa

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So other joycons do work? It’s just this pair that don’t work? Sounds really odd that both of them are misbehaving at the same time. Try pairing them up to a PC running jctoolbox. Will get a link…one second.
I wonder if the "Update Controller" option is avail for them in settings. May help.
 
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binkinator

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yes there is that option in settings the joycons are already updated.
Check if the buttons have been remapped:

My controller is not responding properly. How do I know if the button configuration has been remapped or disabled?​

Throughout different menus, a wrench icon will be displayed beside the controller in-use at the bottom-left corner of the system screen to indicate that there is a custom button configuration for one or more controllers. This means that one or more button inputs have been remapped or disabled.

Button Mapping: Joy-Con controllers attached to the system showing a wrench icon

Button Mapping: Joy-Con controllers attached to the system showing a wrench icon
Button Mapping: Joy-Con controllers detached from the system showing a wrench icon

Button Mapping: Joy-Con controllers detached from the system showing a wrench icon


https://en-americas-support.nintend...RThGWWlrRDlHc0ZWbkl0ZkJQJTdFRzBBJTIxJTIx#s1q3

if so, here’s how to fix:

https://en-americas-support.nintend...button-mapping-on-nintendo-switch-controllers
 
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NeoGranzon

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Check if the buttons have been remapped:

My controller is not responding properly. How do I know if the button configuration has been remapped or disabled?​

Throughout different menus, a wrench icon will be displayed beside the controller in-use at the bottom-left corner of the system screen to indicate that there is a custom button configuration for one or more controllers. This means that one or more button inputs have been remapped or disabled.

Button Mapping: Joy-Con controllers attached to the system showing a wrench icon

Button Mapping: Joy-Con controllers attached to the system showing a wrench icon
Button Mapping: Joy-Con controllers detached from the system showing a wrench icon

Button Mapping: Joy-Con controllers detached from the system showing a wrench icon


https://en-americas-support.nintend...RThGWWlrRDlHc0ZWbkl0ZkJQJTdFRzBBJTIxJTIx#s1q3

if so, here’s how to fix:

https://en-americas-support.nintend...button-mapping-on-nintendo-switch-controllers
there is no wrench in the joycon figure.
 

BigOnYa

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Is there any issues with installing/ playing games from other regions, on CFW switch? Like a EUR.nsp on a USA region Switch.
Post automatically merged:

yes there is that option in settings the joycons are already updated.
If they are updated, then this option will not appear in settings...
edit: actually it does, my bad! This it says no update needed.
 
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Soler37

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Autoboot is documented here:

https://github.com/CTCaer/hekate#hekate-global-configuration-keysvalues-when-entry-is-config

basically having it set to 1 means it will boot to the first option automatically, without you selecting an option. Aka auto booting. Your first option is to boot CFW on Emunand…so it dutifully does just that when fastCFWSwitch boots to Hekate.



That’s kinda why I know why it’s behaving like that. :-)

I like to automate things to do what I do 99% of the time with an option to override it for the 1% of the time when I want to do something else. If you use my config.ini as well (remove sections you don’t have such as SXOS and Lakka for instance) it will all work together.
Thanks, will that fix the issue when booting into Hekate through FastSwitchCFW?
 

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