Actually.. this could have happened believe it or not(without an experienced reverse engineer). With the use of god mode 9(a 3ds firm), I was able to easily get access to the Minecraft 3ds edition's game files.. And after looking through the files, almost every file can be modified (easily) via a computer except [.bjson] files, [.uvs] files, and [.blang] files. and, I also noticed that world generation files resembles Minecraft bedrock edition's... so, custom worlds are clearly possible. One of the easiest code mods that I bet even OP could make is a custom shader for the game. The shaders for the game are in one organized folder (in the game's files)and they are [.shbin] files which can be converted to [.asm] files using this(https://github.com/neobrain/nihstro). The converted files can then be opened using notepad(on a computer). things like the view distance, lighting, shadows, fog, and weather can then be easily changed. once done modifying the shader files, they can then be converted back to a [.shbin] file and can be tested via luma plugins(https://github.com/LumaTeam/Luma3DS/releases).
here's an example(from someone else):
youtube:
(not my video)
github:https://github.com/ENDERMANYK/Minecraft-3ds-shader/releases/tag/1.0
I attached the shader file (if anyone wants to try to make a shader) below. ↓↓↓
here's an example(from someone else):
youtube:
(not my video)
github:https://github.com/ENDERMANYK/Minecraft-3ds-shader/releases/tag/1.0
I attached the shader file (if anyone wants to try to make a shader) below. ↓↓↓
Attachments
Last edited by Randomperson123672,