Hacking Zill O'll infinite plus

Kitsu-neechan

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I'm trying to hook the game with Textractor to machine translate but the hook keeps changing ... I just want to play

im not all that familiar with textractor, but the way this game stores its texts is rather...... peculiar, which probably explains why automated programs attempting to track it are getting trolled.
theres several archives of data on which both contain files of text, the text format itself has several possible variants of how it is stored,
and there's no inherent logic on whether the first or the second arcive is being used for reading out texts for any given scenario in the game.

the mapping that lays out the events of the game (what happens when you talk to a npc, etc etc.) quite specifically define an action for every single text box,
including the formatting of the box and all the associated information that comes with it (portrait image?)

also, machine translations dont really do a too great of a job with zill, the script is written in a way that just screws you over a lot. (I've attempted to machine translate the whole game a long time ago already, it's garbage.)
 

chivien

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im not all that familiar with textractor, but the way this game stores its texts is rather...... peculiar, which probably explains why automated programs attempting to track it are getting trolled.
theres several archives of data on which both contain files of text, the text format itself has several possible variants of how it is stored,
and there's no inherent logic on whether the first or the second arcive is being used for reading out texts for any given scenario in the game.

the mapping that lays out the events of the game (what happens when you talk to a npc, etc etc.) quite specifically define an action for every single text box,
including the formatting of the box and all the associated information that comes with it (portrait image?)

also, machine translations dont really do a too great of a job with zill, the script is written in a way that just screws you over a lot. (I've attempted to machine translate the whole game a long time ago already, it's garbage.)

I'm using DeepL to translate (It's about the only thing that do a good job with machine translating Japanese) and it's doing a really good job of translating the game. It messes up the pronouns but you would understand what's going on and 80% of the sentences are easily understood. Like I understand the lore just by reading the translations so it's very passable for me at least.

Green Joy-Con D-Pad Shells for Nintendo Switch
These are what I'm doing, as you can see. It's very easy to understand like most of the game runs smooth like this.
 
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Kitsu-neechan

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if it suits you then by all means go for it.

but yeah, probably not much i can do about the texthooks, the game is a mess as far as programming goes, so this doesnt surprise me the very least honestly.
 

NeoExXx

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I'm using DeepL to translate (It's about the only thing that do a good job with machine translating Japanese) and it's doing a really good job of translating the game. It messes up the pronouns but you would understand what's going on and 80% of the sentences are easily understood. Like I understand the lore just by reading the translations so it's very passable for me at least.

Green Joy-Con D-Pad Shells for Nintendo Switch
These are what I'm doing, as you can see. It's very easy to understand like most of the game runs smooth like this.

Hi you can consider using the following requires retroarch but there are tutorials online for all of it

demonstration here:

setting up ppsspp in retroarch:

setting up translation in retroarch tutorial:

was looking for a solution and found this thread and this video approach above and wanted to pay it forward. Hopefully this will help and consider supporting the guy on his site/patreon. This potentially works for anygame!!
 

NeoExXx

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Hi you can consider using the following requires retroarch but there are tutorials online for all of it

demonstration here:

setting up ppsspp in retroarch:

setting up translation in retroarch tutorial:

was looking for a solution and found this thread and this video approach above and wanted to pay it forward. Hopefully this will help and consider supporting the guy on his site/patreon. This potentially works for anygame!!

not sure if the links above were posted correctly because of my newbie restriction....but if you google Retroarch AI project you will get it, also if you are willing to sign up for a google api key (requires a card but no payment once you don't over use it...) you can google the Universal Game Translator (UGT) which is waaay easier to setup, you can combine it with Deepl translator api (recommended but you also need to sign up for that) for the best translation
 

NeoExXx

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oh btw link
codedojo.co m/?p=2426

(separate the space above to get the link)
UGT doesn't need retroarch so can work with any game out of the box emulated or not.
 
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Kitsu-neechan

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on the department of progress, a large chunk of the visual bugs have been patched off (numerical strings now alingn correctly mostly everywhere.)

biography menu finally actually works after 200 times of "fixing it",
character creator name input actually works now (it crashes when typing japanese, the possibility to type japanese will be removed from the final patch.)

scripts were also updated and are being worked on as we speak. no estimates, the game's a mess lol.


i realize i havent really updated the thread much, and im probably not going to do so in the future either... we'll see.
it'll continue to be worked on until it's done, unless othervise stated, regardless of how much i post or dont post about it.
there really isnt much to say, at this point im just nitpicking over the UI while the script gets worked on.
 
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