Dr. Canuck said:
I don't understand what you mean by a world map being "cramped"? The overworld is huge, Ages consists of two huge worlds, the past and the present being completely different. Seasons has the obvious, four versions of every screen as well as an underworld. Walking around and talking to dudes is every single Zelda game since the dawn of time.
These games are amazing, they took Link's Awakening (which is also terrific, I would recommend starting with the DX version first, then the Oracles) and improved upon it in every way, and you can also feel a huge OoT influence in it (Zoras, Gorons, Great Deku Trees, animals used for quickly traveling across the over world, etc).
By cramped I don't mean small. I mean that any given area in the overworld is small, even if there are a lot of them and the world as a whole is big. In OoT and MM, there were these expansive,
open overworlds, and you could get anywhere without having to go through everything in between. You were free to go around Lon-Lon Ranch or Clock Town if that wasn't your destination. In LttP, the individual areas were not quite as open, but you still didn't have to go through the castle or the forest or Death Mountain to get from Kakariko Village to Zora's Domain. Furthermore, you could save the time getting down from Death Mountain by using the mirror. Even in the NES games, there were multiple paths to get anywhere.
Compare this to LA, OoA, and OoS. The maps are huge, but mazelike. Getting from Point A to Point B becomes a chore. You need to collect items to get past contrived barriers (a mechanic that worked well in Metroid, not so well in Zelda), as opposed to the SNES and N64 games where you could go all over the place, and things that halted progress were legitimate (not being able to swim to Zora's Domain in LttP is a much better way of locking off an area than not being able to move a rock).
That's not to say that the GB/C games are the only ones that messed up as far as traversing the world map. Wind Waker and Phantom Hourglass had similar navigation problems. Sailing was boring and time consuming. TP had too much world map and barriers, but made up for it because the horseback riding was awesome.
As for the walking around talking to dudes, I understand that it's been part of every Zelda game, but look at the amount. At points in OoA and OoS, I felt like I was spending more time talking to people than fighting and solving puzzles. In LA, item trading and fetch quests were a huge part of the game, but not a good part of the game. When I play a Zelda game, I want to stab monsters, press switches, find keys, shoot arrows, etc. Even screwing around with the water level in OoT was more fun than going back and forth all over the world finding some damn Yoshi doll or coconut or banana or whatever the hell the next dude wants.