Homebrew Zelda Game DS (WIP)

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Skullcollector said:
Yes, Will do tommorow.
The progress I have made so far is :
Roge Island, Links island, but has some secrets to it.
Train gameplay.
Hyrule Market - Not finished but contains ; Guards, traders, dealers, normal people and a dog that follows you for no reason.
Some shops.
hello Skullcollector

If you send me the game (homebrew)
I make a video in high resolution, and also some screen;)
 
Being that I made two whole islands in one day, this project is estimated te be released soon.
The islands in the game are:

---------------------
Roge Island
Hyrule Market
Goron Rock
Spirit Forest
Dark Realm
Gerudu Desert
The Spirit Graves
Pinnacle Grounds
---------------------

Which estimates, next Tuesday, it could be released.
 
Next Tuesday is when I release my DS port of OoT
You'll have to reschedule
 
skullcollector i got link's sprites not tryin 2 copy u what sprite size are you using i started
experimenting mad some rooms and got all link minish caps sprites your demo looked
nice just wanna know what sprite size your using for link?????
 
Links sprites size is 32x32,

@Gore: A port of a 2D Oot eh? Not sure to believe you.. Show me a link of the WIP..
 
Well I'm off to boring school.
When I get back, I shall release a small demo.
Oh, and have a merry Christmas everyone,
 
Skullcollector said:
Well I'm off to boring school.
When I get back, I shall release a small demo.
Oh, and have a merry Christmas everyone,

still got school man dats crazy over here schools out till next year.....

and thx 4 sprite size but man theres like 40 sprites smoke break then compile when i come back in....
 
Hello all!

I am VERY proud to announce this next version.
Lets have a look at the fixes shall we?
---------------------------------------------------
Layers added:

layers.png

--------------------------------------------------
Absolutely NO walking glitches with key presses or anything.
---------------------------------------------------
Credits background looks better.
-----------------------------------------------------
Different story scrolling point. Tap the stylus to change scroll.
-----------------------------------------------------
You can now pause, with the Start button.
---------------------------------------------------------


Now for the demo :

Download Version 1.1

Right, that was the last demo until the next year.

PS: You can't get in the train yet.
 
Nice work, looking forward to get on the train and to use the sword
biggrin.gif


at page 3 on the story, theres one word you cant see and is in the 4th page. other than that the story looks really good
Link sometimes walks without moving his feet's..
if you go back into links house you can see and walk on the place where the first text came.

Like the music outside though it could use a better loop.

EDIT: oh, and you can't pause inside
unsure.gif
 
this is the weirdest complaint i'm going to make here:

the grass is too green.
 
Skullcollector said:
Hello all!

I am VERY proud to announce this next version.
Lets have a look at the fixes shall we?
---------------------------------------------------
Layers added:

layers.png

--------------------------------------------------
Absolutely NO walking glitches with key presses or anything.
---------------------------------------------------
Credits background looks better.
-----------------------------------------------------
Different story scrolling point. Tap the stylus to change scroll.
-----------------------------------------------------
You can now pause, with the Start button.
---------------------------------------------------------


Now for the demo :

Download Version 1.1

Right, that was the last demo until the next year.

PS: You can't get in the train yet.

For you:
 
Wow thanks! Really appreciate it!

Due to the bugs that were said, here is version 1.2.

Download Version 1.2

Changes:

Fixed the bug when you go upstairs and you see the text box again.
Added a sound when you go upstairs and downstairs.
You can not only use the stylus to scroll the menu, but any other button.
Fixed the graphical error in the story with the letter "E".
Changed the last picture of a red skull to plain enemies.
Changed the "
 
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