Your favourite tutorial levels
By
Shaun James
·
GBAtemp Administrator
- 1 min read
- 11,537 views
As games evolved and their mechanics became more involved and complex, especially during the transition to 3D and during the fifth and sixth console generations, tutorials became a somewhat necessary staple to help ease new players into the action.
While tutorial levels aren't as common as they once were thanks to a somewhat standardised control scheme and approach to 3D movement, tutorials can be a memorable part of a game as they are often the first experience a user can have, or maybe even the last if done wrong - see Driver on the PS1. A good or bad tutorial can truly make or break a users first impression of a game.
Throughout the years there have been some truly great tutorial levels such as the iconic world 1-1 in Super Mario Bros to The Great Plateau in The Legend of Zelda: Breath of the Wild. Or how about Croft Manor in the early Tomb Raider games which guide you through a literal training ground and let you trap your own rattly butler in a walk-in freezer?
What are some of your favourite tutorial levels or the ones that you remember the most for good or for worse?














