Your favorite fan-made projects?

Sometimes enough is enough and fans just pick themselves up and say "Fine, I'll do it myself".

Ever since the early days of computing, enthusiasts have taken it upon themselves to realise their dream projects and have created some truly amazing as well as equally insane homemade projects. Some can be the result of a single person while others can be the products of entire teams working together.

Whether the idea is to resurrect a long-forgotten franchise, or to build upon and approve an existing product; or whether the ambition stems from a long seated desire for improvements that just never come to pass - the results of these projects can often outclass the original and even lead to the developers getting recognised and even hired by the IP owners. A recent example is the 2011 port of Sonic CD - a project that started out as a fan made proof of concept on YouTube only to later be greenlit and picked up by SEGA.

More often than not, fan made projects tread a very thin line when it comes to legality. See this interesting piece on Gamesutra that takes a deep look into the legality of such projects.

Historically, Nintendo are known for their aggressive stance toward fan made projects and regularly issue and demand takedowns whereas SEGA on the other hand are much more lenient and have outright publicly stated that they are OK with fan made projects as long as they don't seek to profit from them.

Some notable fan made projects:

AM2R - Another Metroid 2 Remake


am2r1.png am2r2.png

Built for Windows and ported to Linux, Android and even the Vita, AM2R is a ground-up remake of Metroid II: Return of Samus released for Game Boy in 1991 and features graphics and design similar to that of Super Metroid for the SNES. A DMCA takedown was issued by Nintendo who later went on to release an official remake of Metroid 2, but the author continued work on the project in secret.

:arrow: AM2R

Black Mesa


blackmesa1.png blackmesa2.png

Over a decade in the making, Black Mesa is a remake of the original Half Life within the Source engine. It even caught the eye of Valve who not only let the project continue but after its completion last year, even allowed it to be sold through Steam.

:arrow: Black Mesa on Steam

Mother 4 / Oddity


oddity1.jpg oddity2.png

Mother 4 (now renamed Oddity) is a brand new official indie game that takes a lot of inspiration from its precursor, from the look of the text boxes, to the character designs, and especially the battle system. While the game is still in development, a trailer was released back in January of 2020.

:arrow: Oddity on Twitter

Sonic Utopia


utopia1.png utopia2.jpg

Sonic Utopia is a single level proof-of-concept built to demonstrate how classic Sonic could play and control within a 3D environment. Using the full momentum based physics of the original games, Utopia provides an open sandbox style world to explore and test out Sonic's capabilities.

:arrow: Sonic Utopia on Archive.org

What are some of your favourite fan-made projects?

Let us know below!​
 
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osaka35

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from scratch games based on IPs? I know only of two I really like
am2r
2d prime

As far as more general projects? literally any randomizer. I love those things. Majora's Mask, zelda 2, and zelda 1 are my go-to randomizers. There have been multiple for each game in the past, but I can only think of one for each that are actively being developed.

And of the always fan favorite "HD projects"
silent hill 2 PC HD
any FF HD fan project
several ff7 "new stories/mechanics/etc" of varying levels of intensity
Majora's Mask HD
 

AmandaRose

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I really enjoyed The 13th Doll the fan follow up to The 7th Guest and The 11th Hour. Its story centers on a grown-up Tad, the original seventh guest of the first game, revisiting the house to face his past. They even got Robert Hirschboeck to reprise the role of Stauf.
 

depaul

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+1 Streets of Rage Remake. RIP Gecko Yamori (one of the composers).

BTW, I admire the infernal difficulty of Kaizo mario, Kaizo Sonic,..
 
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HiSaturnV

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obligatory narcissistic plug

On a different note, a ton of Sonic fan projects are really cool; Galactic, DVD, Newtrogic Panic, and Robo Blast, just to name a few. Sonic GT is legit my favorite take on 3D Sonic, even if its not official.

As for non-Sonic stuff, the fan translations for earlier Puyo games (the DS games in particular) are borderline essential for fans in the west. There are some really cool Zelda fan animations out there, and a lot of Fire Emblem ROM hacks are cool, creating their own worlds and characters separate from those of the main series. Games like Mega Man Unlimited and Mega Man: Perfect Blue also come to mind.
 

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Doom modding community is a fascinating corner of the gaming culture - relatively small and niche, yet holds some of the most impressive exercises in level design and programming I've seen not only in fanworks, but, heck, just in games ever. There's YouTube series, "Dean of Doom", dedicated solely to map-by-map analysis of various Doom level packs, and the way these levels can be picked apart and discussed in lengthy essays is kind of a testament to how much passion and effort goes into these seemingly obscure projects. Here's some of my favorites:





 
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By far Super Mario Bros. X, and it's probably one of the best games ever made. I've been playing it since 2009, and I still play it to this day, nowadays there are two other new versions made by two different groups to expand upon the original version, both have a lot of great features.

This game was the main inspiration for me to develop level editors like UniMaker and UniStudio.
 

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