Gaming Yoshis Island

sonofx51

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Is there anywhere I can find out about the differences in the SNES and GBA versions? I haven't played this game in years.
 

.TakaM

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Is there anywhere I can find out about the differences in the SNES and GBA versions? I haven't played this game in years.
if I recall correctly, the only differences are that yoshi has the 'cute voice' sound clips from Yoshi's Story, the slightly smaller resolution obstructs 1 or 2 things in the entire game, and the effect when you touchy a fuzzy (get dizzy) is not as nice as the snes version
 

sonofx51

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ok so pretty much the same as the snes. I never played it on the GBA and since I finished up Super Mario World on the GBA, I have been wanting to play Yoshi's Island on there as well.
 

granville

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Changes:
-----------------------------
Graphics:

1: Brighter and lower resolution to fit the GBA screen
2: Touch fuzzy effect is more jagged and not present in the farthest background
3: Some of the rock-textured platforms scroll vertically more choppily (as does one of the lava effects). Strangely this problem is only present in one of the platforms and lavas. Only a couple of levels have this strange issue (probably just lazy programming on Nintendo's part).
4: The stomach of the frog boss doesn't have a wave effect anymore.
5: The ending sequence with the stork is choppier and slower.
6: The spell effect where Kamek transforms the boss in the beginning of a battle doesn't have the colored transparent curtain that used to pore over the screen like a liquid. He just drops some sparkling dust over the screen. Strangely, the effect is still seen when you beat the boss and multicolored spheres bloom out of the boss. I guess another lazy programming error.

There are probably some other things lost in translation graphically, but the art style and most of the primary effects remain intact. I only did this deep of an analysis because I used an emulator to view them side by side. Most people will pay no heed to the changes (I myself forgive them because of a great game.
------------------------------
Sound:

1 Yoshi now has his "Yoshi's Story" voice and some other sound effects have been added from that game too.
2: Slight GBAifying of the music. They didn't really butcher it much, and it's still good and catchy.
3: Old sound effects have also been toned down a bit. Kamek has a heavily altered version of his old voice and it sounds like it's being played through a badly tuned radio underwater. Mario has a different (but no less obnoxious) cry.
---------------------------

Yoshi's Island Advance is still the same game and people who have played it a long time ago will notice the alterations much less than people fresh off the SNES version. A game I highly recommend and a great portable game with a long lifespan. I give the SNES version a 10/10 and the GBA version a 9.5/10. It retains the same gameplay with some cut corners in GFX/sound, and it's PORTABLE!
 

Torte

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Hey dude, congrats! I got 100% at the end of 2003(?) and it cemented YI as one of the most enjoyable platformers I've ever played - and I've played virtually everything: from Sonic to Mario, Ristar to Dynamite Headdy, Earthworm Jim to the many Disney games.
 

Kaos

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Changes:
-----------------------------
Graphics:

1: Brighter and lower resolution to fit the GBA screen
2: Touch fuzzy effect is more jagged and not present in the farthest background
3: Some of the rock-textured platforms scroll vertically more choppily (as does one of the lava effects). Strangely this problem is only present in one of the platforms and lavas. Only a couple of levels have this strange issue (probably just lazy programming on Nintendo's part).
4: The stomach of the frog boss doesn't have a wave effect anymore.
5: The ending sequence with the stork is choppier and slower.
6: The spell effect where Kamek transforms the boss in the beginning of a battle doesn't have the colored transparent curtain that used to pore over the screen like a liquid. He just drops some sparkling dust over the screen. Strangely, the effect is still seen when you beat the boss and multicolored spheres bloom out of the boss. I guess another lazy programming error.

There are probably some other things lost in translation graphically, but the art style and most of the primary effects remain intact. I only did this deep of an analysis because I used an emulator to view them side by side. Most people will pay no heed to the changes (I myself forgive them because of a great game.
------------------------------
Sound:

1 Yoshi now has his "Yoshi's Story" voice and some other sound effects have been added from that game too.
2: Slight GBAifying of the music. They didn't really butcher it much, and it's still good and catchy.
3: Old sound effects have also been toned down a bit. Kamek has a heavily altered version of his old voice and it sounds like it's being played through a badly tuned radio underwater. Mario has a different (but no less obnoxious) cry.
---------------------------

Yoshi's Island Advance is still the same game and people who have played it a long time ago will notice the alterations much less than people fresh off the SNES version. A game I highly recommend and a great portable game with a long lifespan. I give the SNES version a 10/10 and the GBA version a 9.5/10. It retains the same gameplay with some cut corners in GFX/sound, and it's PORTABLE!

Don't forget the 6 extra levels you get when you defeat the final boss.
 

Vater Unser

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Then just maybe, I'll do it again on the GBA. I've been waiting to play the DS Yoshi's until I get down with the SNES game.
You'll be really disappointed, especially if you've just finished the faaaar better SNES game
frown.gif
 

Boothanew

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i've never played the GBA version either..but i think i'm going to invest in it because I have the micro and i think it would look nice on it's screen.
smile.gif
 

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