weapon editor v2a is now live.
what's the difference? you can now search for specific pieces. so if you want bunny things, enable the secondary filter, and type in bunny. this will filter things to those with the word bunny in them.
I tried setting the location to 14 (I currently have 13 important items+1). Still unable to activate it probably because of the key combo. i'll keep trying though!
its more dangerous, because of accidental overwrite, but you can remove the 8XXXXXXX and 2XXXXXXX lines to make a cheat code without a button activation....
its more dangerous, because of accidental overwrite, but you can remove the 8XXXXXXX and 2XXXXXXX lines to make a cheat code without a button activation....
Sorry, but how do I use the cheats?
I've generated the codes
but it doesn't work, all the cheats are somehow switched on from the start of the game
this is how I set up the cheats:
Sorry, but how do I use the cheats?
I've generated the codes
but it doesn't work, this is how I set up the cheats:
[Weapons Editor Master Code]
08000000 01744F30 D65F03C0 A9402408
08000000 01744F28 F9013D20 B0018449
04000000 00402260 944D0B32
With 5 different preset, you can't have them on. Only 1 at a time with the weapon editor code on. ZL activates it.
........you're not on a emulator, are you?
With 5 different preset, you can't have them on. Only 1 at a time with the weapon editor code on. ZL activates it.
........you're not on a emulator, are you?
I just found a solution to this. I also used the 9999 items code previously, and it automatically completed the "Marry Me!" basic quest, locking me out of Hope's Affinity Mission
Here's a step-by-step on how I was able to get the basic quest again and unlock the said Affinity Mission:
1. Make sure to disable ANY item cheat code. To be safe and sure, disable all activated codes for the time being.
2. Head to the Mission Control in NLA. It usually reposts previously completed quests, so just keep on viewing the Missions and if the "Marry Me!" quest doesn't appear, just exit out and access it again(If you're lucky, it will repost the quest in just a few tries. For me, It appeared after 10+ tries.)
3. If you find the quest, accept it and exit out of Mission Control and head out immediately to the Cathedral Fast Travel Point in the Residential District, where the Affinity Mission is nearby. Start the mission and there you go!
I wonder, is there a way to play with the numbers of the Skells with fixed equipment? Hraesvelg doesn't have any super weapons but it looks so good. What if I wanted to bump the attack numbers up a bit (at the very least on SRM-M360GG G-Slash left back weapon and SSM-R660GG H-Nova left shoulder weapon) to make Hraesvelg Lord viable?
This Cheat Engine table does what you're looking for, however you need to be on an emulator. Worse-case scenario is that you bring your save over to your PC, boot up an emulator and run the table, do what you need and save, then bring your save back to your Switch. But if you already play primarily on an emulator, then you're golden.
Hello, I generated an armor with battle traits and an augment. The generation works fine, but sometimes the battle traits and the augment disappear from gear menu. And sometimes they reappear, and I don’t know why. I don’t have this issue with the weapons I generate. Can sameone help me ? Thank you.
This Cheat Engine table does what you're looking for, however you need to be on an emulator. Worse-case scenario is that you bring your save over to your PC, boot up an emulator and run the table, do what you need and save, then bring your save back to your Switch. But if you already play primarily on an emulator, then you're golden.
Can't seem to get it to work. It picks up basic and character data just fine but equipment is a no go, despite me doing exactly what I'm supposed to do for it to supposedly work. Can't ask on the appropriate forum since it requires me to go through Discord to even register, which in turn requires a phone number to verify the account, which I will not divulge. I'm using Ryujinx 1.1.1403.
I wonder, is there a way to play with the numbers of the Skells with fixed equipment? Hraesvelg doesn't have any super weapons but it looks so good. What if I wanted to bump the attack numbers up a bit (at the very least on SRM-M360GG G-Slash left back weapon and SSM-R660GG H-Nova left shoulder weapon) to make Hraesvelg Lord viable?
So, I've encountered a problem with that, I found the location of the skell data in the hanger, including what weapons are equipped. The problem is that without being able to select the part, there is a second id that I didn't know existed....
I'm bogged down with real life circumstances, but I haven't forgotten it, and It is including as a milestone for the spreadsheet.
Can't seem to get it to work. It picks up basic and character data just fine but equipment is a no go, despite me doing exactly what I'm supposed to do for it to supposedly work. Can't ask on the appropriate forum since it requires me to go through Discord to even register, which in turn requires a phone number to verify the account, which I will not divulge. I'm using Ryujinx 1.1.1403.
uses v6++ I just upload n to use edit special skells need to activate ispecialskell table not the ieguip. table, access skell gear atleash once then activated the table.
uses v6++ I just upload n to use edit special skells need to activate ispecialskell table not the ieguip. table, access skell gear atleash once then activated the table.
ahh I see the default result is set the to 1, right click over the ispecialskell see if you have list index (1) out of bound, if so edit then scripts line 28 "local addr = results[1] to local addr = results[0]"
Hello, I generated an armor with battle traits and an augment. The generation works fine, but sometimes the battle traits and the augment disappear from gear menu. And sometimes they reappear, and I don’t know why. I don’t have this issue with the weapons I generate. Can sameone help me ? Thank you.
When you say disappear, do the adjusted stat change with it(if you did 1 resistance up, does that go away with the disappearance) ? When you made the armor, after you made the three battle traits, and 1 augment, did you set the others to hidden?
ahh I see the default result is set the to 1, right click over the ispecialskell see if you have list index (1) out of bound, if so edit then scripts line 28 "local addr = results[1] to local addr = results[0]"
<<Lua error in the script at line 9:[string "local syntax check,memrec=... ..."]:7: aobscan failed>> in iselect, iequip and ispeciallskell gear. What does that mean? What do I do with that? Changing the line didn't do anything.
<<Lua error in the script at line 9:[string "local syntax check,memrec=... ..."]:7: aobscan failed>> in iselect, iequip and ispeciallskell gear. What does that mean? What do I do with that? Changing the line didn't do anything.
in that case, any cheat mods you have on in ryu?, also check ryu setting--> system make sure stay 4gb check also CPU memory "hostunchecked"is selected, and also check CE setting--> scan setting --> MEM_MAPPED is ticked
in that case, any cheat mods you have on in ryu?, also check ryu setting--> system make sure stay 4gb check also CPU memory "hostunchecked"is selected, and also check CE setting--> scan setting --> MEM_MAPPED is ticked
No cheats. Corrected the settings. Now the error is gone. When togged, iselect and iequip each give me result 1 while ispecialskell gives me results 6. Still all ?? in place of equipment stats.
EDIT: Changed line 28 to match up with the number of lines found in the aobscan, still nothing.
EDIT 2: The in battle cheats don't work either.
No cheats. Corrected the settings. Now the error is gone. When togged, iselect and iequip each give me result 1 while ispecialskell gives me results 6. Still all ?? in place of equipment stats.
EDIT: Changed line 28 to match up with the number of lines found in the aobscan, still nothing.
is good now that it found an address you just need to pick the right address, so change scripts starting from (0) to (5) since you find 6 address on ispecialskell "0 is the 1st, 1 is the 2nd address etc", edit click ok close scripts and toggle the scripts when it done then check it by entering skell gear weapon or armor scroll up down see if it fill ?? with number.
if you have the scan data on you can almost pick the right address that is above the player name address other address that i s below it must be copy, in my end I only fund 2 result and the 2nd address the right 1. this is the problem dealing with mapped memory .
as for the battle need at least in combat 1st or target an enemy 1st bfr you can find an address it all using (JIT) same as other option even a jump you need to jump 1st bfr you can find the code lol.
When you say disappear, do the adjusted stat change with it(if you did 1 resistance up, does that go away with the disappearance) ? When you made the armor, after you made the three battle traits, and 1 augment, did you set the others to hidden?
Thanks for your reply.
When I say it disappears, I mean it only disappears visually from the battle trait section. But if I press ZL, the description of the battle trait still appears, although it's targeting empty space. So the battle trait and augment sections look empty, but they still exist.
Sometimes they reappear when I hover over a piece of equipment that has traits, and then go back to the generated armor.
And no, I didn’t set the others to "hidden", but to "hide". Could that be the issue?
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