Xenoblade Chronicles X cheats and mods

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Hi on the misc. Codes can someone test this for me i edited the Skell frame 4slot

Actually im not sure if this one will work but im experementing so


The instruction within the code generator is this

"going to SKELL GEAR then SKELL FRAME
press ZL to going to additional effects press A
on any slot for the code to pick on the skell

on Agument settings input the key combo

ZL L3 Y for add 4 free slots on the skell
warning this will delete agument in any of these
slots may remove before try this
exit the menu then reenter will show up 4 free slots "


And i think its gonna work the same way since its like @Gamerjin 's code i dunno pls do check or can someone give me a save file that already finished the game for me to test it

[ZL L3 Y skell frame test HP/GP+all res]
04000000 007DC914 150D28BB
580F0000 047CD288
80000118
780F0000 00000006
680F0000 00280014 0001017F
680F0000 01BB01A7 0193016B
620F0000 00000000 000001CF
20000000
20000000
80000002
08000000 047CD288 00000000 00000000
20000000
20000000
skell frame only got max of 4 slots i dont think it can go 3 battle trails and 6 slots been awhile go i found this
 
Hi guys! There’s a way to create a code for force drop only spathas from mobs? I already know about the possibility of creating it with the code sheet, but I would have liked to receive it dropped and not created from 0. thanks!
 
Ow so its not like the armor thing
sorry i just bring that up and look at it again it is indeed same as armor only show when it max at 4 slots if you want to stack thing up will be like code under

[ZL L3 Y skell frame test HP/GP+all res]
04000000 007DC914 150D28BB
08000000 04B26C00 F9014448 F0FFE522
08000000 04B26C08 16F2D743 A9402109
580F0000 047CD288
80000118
780F0000 00000000
680F1000 00280014 0001017F
680F1000 01BB01A7 0193016B
620F0000 00000000 000001CF
20000000
20000000
80000002
08000000 047CD288 00000000 00000000
20000000
20000000
 
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sorry i just bring that up and look at it again it is indeed same as armor only show when it max at 4 slots if you want to stack thing up will be like code under

[ZL L3 Y skell frame test HP/GP+all res]
04000000 007DC914 150D28BB
08000000 04B26C00 F9014448 F0FFE522
08000000 04B26C08 16F2D743 A9402109
580F0000 047CD288
80000118
780F0000 00000000
680F1000 00280014 0001017F
680F1000 01BB01A7 0193016B
620F0000 00000000 000001CF
20000000
20000000
80000002
08000000 047CD288 00000000 00000000
20000000
20000000
So this is the correct pattern then?
 
Code Generator v2.0 is coming soon. just a sneek peek of what to expect:
*new weapon editor layout with new code to grab weapon address
(sadly, this DOES replace my item editor, as it uses the same code cave.)
comes with self-adjusting gear type lists (aka you select ground melee, you only get melee weapons)

*reworked the few pointer codes sections , so they are now vertical stacked, and i can quickly clone them.
*same for the weapon editor, can quickly clone for less wait time.
*party editor: added a physical size option, so now you can be as small or large as you want.
*party editor: added new party member replacement code
and yes it is possible to use this to get lao/hope back in if you lose them.
Post automatically merged:

BREAKING NEWS!!!!
thanks to the efforts of @ranma99vn , WE HAVE FLIGHT MODULE!
[enable flight module]
04000000 000FBC1C 52800039

[disable flight module]
04000000 000FBC1C 52800019

[restore flight module status]
04000000 000FBC1C 1A9F07F9
"Gamerjin" your work is great.
I really like it.

But it may need some modification.

Code generator v2.0
Pointer Creator v3
[item(s) added to Augments(Skell Augs)]

This generates

"Reflect ADD-PHYS"
"Reflect ADD-BEAM"
"Reflect ADD-ETHER"
"Reflect ADD-THERM"
"Reflect ADD-ELEC"
"Reflect ADD-GRAV"

The above are not reflected.
Please check.

[item(s) added to Augments (Skell Augs Reflect)]
80000100
580F0000 01DD0408
400C0000 00000000 000696C0
680C11F0 00000000 000A8830
640C01F0 00000000 00000000
400C0000 00000000 000696C0
680C11F0 00000000 000A8831
640C01F0 00000000 00000000
400C0000 00000000 000696C0
680C11F0 00000000 000A8832
640C01F0 00000000 00000000
400C0000 00000000 000696C0
680C11F0 00000000 000A8833
640C01F0 00000000 00000000
400C0000 00000000 000696C0
680C11F0 00000000 000A8834
640C01F0 00000000 00000000
400C0000 00000000 000696C0
680C11F0 00000000 000A8835
640C01F0 00000000 00000000
20000000
 
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"Gamerjin" your work is great.
I really like it.

But it may need some modification.

Code generator v2.0
Pointer Creator v3
[item(s) added to Augments(Skell Augs)]
----------------
The above are not reflected.
Please check.
.....that was awkward, but its fixed with the correct header, the id was correct, but the header was wrong.
 
weapon editor v2a is now live.
what's the difference? you can now search for specific pieces. so if you want bunny things, enable the secondary filter, and type in bunny. this will filter things to those with the word bunny in them.
 
oh, btw, the height scale is literally to the left of the bust size. offset 0x160.
View attachment 492904
Lin?! How did you get so big?!
my character is her default size
lin is at float 1.5
I use 「Lin Bust Scale x5.0」,how do I change LIN's height? Thank you!
[Lin Bust Scale x5.0]
580F0000 01DD0408
780F0000 00006104
300E0000 00000003
640F0000 00000000 3FB33333
780F0000 00000004
310E0000
 
I use 「Lin Bust Scale x5.0」,how do I change LIN's height? Thank you!
[Lin Bust Scale x5.0]
580F0000 01DD0408
780F0000 00006104
300E0000 00000003
640F0000 00000000 3FB33333
780F0000 00000004
310E0000
It's in the party editor in my spreadsheet.
there's 2 ways, using presets or manually.

this was using the preset method:
[Lin's new data]
580F0000 01DD0408
780F0000 00006100
640F0000 00000000 3F59999A

change the 3F59999A to whatever float value in hex.
 
Last edited by Gamerjin,
Hi everyone, I'm really new to this.

I can't seem to activate the pointer creator. I wanted to add Ian's ID card and the internment camp ID to my important items but I can't get it to work. It seems I don't understand how the "Location" works. Does this indicate the item placement or should I input the item's ID there?
 
That's a little complicated, I put in the location option so when the game remove an item it remove ALL of the same location id. That is why there is a location option.if you look at how many items you have, most of the time it's that number+1. Also you may or may need to adjust the key combo, that's what activates the code.
 
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I wonder, is there a way to play with the numbers of the Skells with fixed equipment? Hraesvelg doesn't have any super weapons but it looks so good. What if I wanted to bump the attack numbers up a bit (at the very least on SRM-M360GG G-Slash left back weapon and SSM-R660GG H-Nova left shoulder weapon) to make Hraesvelg Lord viable?
 
That's a little complicated, I put in the location option so when the game remove an item it remove ALL of the same location id. That is why there is a location option.if you look at how many items you have, most of the time it's that number+1. Also you may or may need to adjust the key combo, that's what activates the code.
Thanks for replying!

I tried setting the location to 14 (I currently have 13 important items+1). Still unable to activate it probably because of the key combo. i'll keep trying though!
 

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