ROM Hack Xenoblade Chronicles 3 Graphics Settings

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I'm trying a 0.0 blur version from @deathblade200 and, or I don't know where I must look to see dark flashes in cutscenes, or it works like a charm, hahaha
basically you would know because the whole screen would flash black its very noticeable I just didn't know if the game only needs "blur2" enabled in order to avoid it thats why I started with 0.1 to be safe but 0.0 has better performance
 
basically you would know because the whole screen would flash black its very noticeable I just didn't know if the game only needs "blur2" enabled in order to avoid it thats why I started with 0.1 to be safe but 0.0 has better performance
So it's last version? Or need to test more? If yes, send me and I will report again
 
I installed DunArd's v1.3 config and rebooted, but couldn't notice any visual differences. I'm running Atmosphere 1.3.2 on FW 14.1.1, game version 1.1.0, OC at 1581/1075/1996 (Mariko). Can someone help me find out what I did wrong?

Below is my before/after screenshots and the folder structure after I installed the mod.

 
can
Okay... I said that v1.2 was going to be the last update and I wasn't going to give more support, but after advancing in the game and reaching more demanding areas and receiving advice from friends I have continued to adjust the preset and finally I have found the perfect point for quality and performance in portable at least. The game now runsmostly without stuttering and maintains 30FPS at best with 460MHz, including the most demanding cutscenes, which are displayed in the best quality you can afford on Nintendo Switch. I'll update the original post and link here.

Here it is, v1.3: https://gbatemp.net/threads/xenoblade-chronicles-3-graphics-settings.616287/post-9897004

I've uploaded some videos to show the performance with the latest patch, ignore video rendering, Switch makes it very poor.

Colony 4

Map and large area

Battle - v1.3 Switch

Enjoy :grog:
you explain those choices please ?

"red_sclX": 1.0,
"red_sclY": 1.0,
"red_hdsclX": 1.0,
"red_hdsclY": 1.0,
"red_Auto": true,
"red_AtMaxX": 0.85,
"red_AtMaxY": 1.0,
"red_AtMinX": 0.60,
"red_AtMinY": 0.65,
"red_AtRate": 93.0,
 
I installed DunArd's v1.3 config and rebooted, but couldn't notice any visual differences. I'm running Atmosphere 1.3.2 on FW 14.1.1, game version 1.1.0, OC at 1581/1075/1996 (Mariko). Can someone help me find out what I did wrong?

Below is my before/after screenshots and the folder structure after I installed the mod.


DLC installed?
 
DLC installed?
I have DLC, but shouldn't this method work for both DLC and non-DLC installs?

For that matter, I also tried putting the lib_nx.bin to the DLC method location (atmosphere/contents/010074F013263001/romfs/monolib/shader) , but to no avail.
 
I have DLC, but shouldn't this method work for both DLC and non-DLC installs?

For that matter, I also tried putting the lib_nx.bin to the DLC method location (atmosphere/contents/010074F013263001/romfs/monolib/shader) , but to no avail.
And you removed folder inside exefs_patches? With DLC you only must put lib_nx.bin in DLC folder
 
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I installed DunArd's v1.3 config and rebooted, but couldn't notice any visual differences. I'm running Atmosphere 1.3.2 on FW 14.1.1, game version 1.1.0, OC at 1581/1075/1996 (Mariko). Can someone help me find out what I did wrong?

Below is my before/after screenshots and the folder structure after I installed the mod.


couldn't notice visual difference between what exactly? vanillia handheld? vanilla docked mode? because at that clock speed you would already be getting 720P and 1080P respectively (though vanilla is blurry as fuck due to filters and blur effects and his config keeps most of that on) so outside of some shadows you probably wouldn't notice much difference
 
And you removed folder inside exefs_patches? With DLC you only must put lib_nx.bin in DLC folder

It's late for me and I can't do on/off testing yet, but I think this is working. I can see terrain textures more clearly and the foliage looks rather less jagged. Thanks for your suggestions!

couldn't notice visual difference between what exactly? vanillia handheld? vanilla docked mode? because at that clock speed you would already be getting 720P and 1080P respectively (though vanilla is blurry as fuck due to filters and blur effects and his config keeps most of that on) so outside of some shadows you probably wouldn't notice much difference

Vanilla docked and modded docked.
Do you recommend any "safe" blur settings so that the game looks sharper but doesn't cause graphical glitches?
 
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Okay... I said that v1.2 was going to be the last update and I wasn't going to give more support, but after advancing in the game and reaching more demanding areas and receiving advice from friends I have continued to adjust the preset and finally I have found the perfect point for quality and performance in portable at least. The game now runsmostly without stuttering and maintains 30FPS at best with 460MHz, including the most demanding cutscenes, which are displayed in the best quality you can afford on Nintendo Switch. I'll update the original post and link here.

Here it is, v1.3: https://gbatemp.net/threads/xenoblade-chronicles-3-graphics-settings.616287/post-9897004

I've uploaded some videos to show the performance with the latest patch, ignore video rendering, Switch makes it very poor.

Colony 4

Map and large area

Battle - v1.3 Switch

Enjoy :grog:
So basically V1.2 is a toned down more balanced version? guess ill stick to 1.2 i want maximum graphics as im overclocking my switch plently!
 
can you explain those choices please ?

"red_sclX": 1.0, -> X lines in Dock mode (1920p)
"red_sclY": 1.0, -> Y lines in Dock mode (1080p)
"red_hdsclX": 1.0, -> X lines in portable mode (1280p)
"red_hdsclY": 1.0, -> Y lines in portable mode (720p)
"red_Auto": true, -> Allow dynamic resolution
"red_AtMaxX": 0.85, -> Max X lines possibles to render (1920*0.85=1632p)
"red_AtMaxY": 1.0, -> Max Y lines possibles to render (1080p)
"red_AtMinX": 0.60, -> Min X lines to render (1920p*0.6=1152p) from max (1920p). In this case resolution goes from 1632p to 1152p.
"red_AtMinY": 0.65, -> Min Y lines to render (1080p*0.65=702p) from max (1080p). In this case resolution goes from 1080p to 702p.
"red_AtRate": 93.0, -> Percentage level at which resolution is reduced when gpu exceeds it (to avoid bottleneck and stuttering), in this case when GPU reach 93% the dynamic resolution will go down to maintain the framerate stable.

I replied you in the quote

Edit: In the case you refer to why I put those values, simply because I tested every setting from 1.0 to 0.5 and this is the one that best takes advantage of performance/quality
 
Last edited by DunArd,
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personally I couldn't imagine playing this game (or any switch game really) without the ram overclock it alone makes a big difference with performance. the ram overclock is very simple to do even for the unknowledgable https://github.com/KazushiMe/Switch-OC-Suite

I oc my ram to 1862.

But i cant see any difference from 1600.

I need offical charger for 1862? Maybe i did something wrong? But switch is showing me 1862 without charger or with usb charger
 
Last edited by DJPAUL1990,
I replied you in the quote

Edit: In the case you refer to why I put those values, simply because I tested every setting from 1.0 to 0.5 and this is the one that best takes advantage of performance/quality
Thank you for your answer.

Other question so why to put :
"red_sclX": 1.0, -> (1920p)
"red_sclY": 1.0, -> (1080p)
"red_hdsclX": 1.0, -> (1280p)
"red_hdsclY": 1.0, -> mode (720p)

To pu after :


"red_AtMaxX": 0.85, -> Max X lines possibles to render (1632p)

?

I want to learn more about those settings, thanks
 
Hmm, I'm experiencing visual artifacts with some of the settings proposed in this thread.

Image from the first cutscene in Chapter 6: https://files.helsionium.eu/xc3_visual_bug.jpg
I noticed the same bug
on the snow
during the
Colony Omega
fight scene in the same chapter.

Sorry I can't currently provide an actual screenshot, but only a photograph of the screen. The artifacts in the lower left of the screen are actually white and persist for more than one second.

The only settings I changed from the default are
- disabled dynamic resolution
- toned down motion blur (all "blur2" floats set to 0.1)
I didn't disable the anti-aliasing.

So I guess the blur2 settings are responsible for these artifacts. Can anyone confirm?
 
I installed DunArd's v1.3 config and rebooted, but couldn't notice any visual differences. I'm running Atmosphere 1.3.2 on FW 14.1.1, game version 1.1.0, OC at 1581/1075/1996 (Mariko). Can someone help me find out what I did wrong?

Below is my before/after screenshots and the folder structure after I installed the mod.


Here try. Dont forget use reverse-nx&switch oc suite. Set to 1428/921/1996
https://gbatemp.net/threads/archived-xenoblade-chronicles-3-graphics-settings.615901/post-9889148
 
Hmm, I'm experiencing visual artifacts with some of the settings proposed in this thread.

Image from the first cutscene in Chapter 6: https://files.helsionium.eu/xc3_visual_bug.jpg
I noticed the same bug
on the snow
during the
Colony Omega
fight scene in the same chapter.

Sorry I can't currently provide an actual screenshot, but only a photograph of the screen. The artifacts in the lower left of the screen are actually white and persist for more than one second.

The only settings I changed from the default are
- disabled dynamic resolution
- toned down motion blur (all "blur2" floats set to 0.1)
I didn't disable the anti-aliasing.

So I guess the blur2 settings are responsible for these artifacts. Can anyone confirm?
disabled dynamic resolution in what way? let me guess you set it above 1.0
 

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