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Discussion in 'User Submitted News' started by Prime, Nov 6, 2008.
That's kind of weird, I haven't encountered a DS game that needs rapid-fire so far! Turbo might look kind of weird too! Oh well, I guess some people need it!
Woah! That is.. pretty useless actually
Could be useful to run some homebrew (Quake and Quake 2 DS have some performance issues).. but that's it..
i think with this it would become unplayable from overspeed.
from what i know overclocking the DS not only speeds up the calculation, but the entire game.
One word: Pokemon D: The battles in D/P are the slowest ever IMO.
You can just turn off the animations.
Even then, they are slower than ever. The games from last gen (R,S,E) where much faster.
I was going to say, wouldn't this just make games harder?
If it's under $20 I'm buying it.
Well, if it's cheap, then it's only a good thing. I wouldn't bother getting it, but it's some interesting features.
Does this let you turn it on and off instantly, and do you see the effect instantly in game?
If so this could be the equivalent of 'frameskip' on emulators, very useful for boring battles in RPGs, skipping enemy turns in advance wars and pokemon, generally
Is it useful on ndsl for emulators like scummVM (J build) or Mame4all ?
I guess you can use rapid fire for Metroid Prime Hunters.
Yes, I've seen that, actually auto-fire is one of the reasons I bought one, but before to install it on mother board, i'd like to get some feedback about the compatibility with homebrews, I'm curious if it's possible to optimize some emulators with this modchip.