Pay per game transfer...need internet on to activate games. Few questions....
1.) Is xbox live required to activate games?
2.) Will live be free or you MUST pay for it like with 360?
3.) If I buy a game, loan it to a friend who then PAYS for it like a new game, and he then gives it back; must I pay AGAIN?
4.) It needed the extra "stuff" for the three OSes, background bs, and stuff that honestly I am not sure people will care about. "Everything it offers is already offered for free elsewhere" or close to it.
5.) If I don't have an internet connection, will games work without being "verified" or will it insist I register it with my LIVE ID. Lol, without internet I likely would not have a LIVE ID
THIS being said, there would be easy compatibility and with full system control it has potential. The specs, they appear to trump Wii U but again, Wii U is gaming first and the rest second, while Xbox one seems to be everything else first and gaming second. My wife said, "So does this mean used games from Gamestop or something will not be the same, buy it from Gamestop for a cheaper price is not an option with this?" I told her about how it appears to be "Per TRANSFER fee as it is tied to your live account" and she said, "Wow, they think people are going to go for that once they see all the fees behind it all?"
--This is why I asked those questions. To be fair, I want to understand those points. Not bashing, but I will say it appears the rumours were correct. "No used games...requires always on connection." Maybe the second part was changed a little bit. You only need to activate the game with your live ID. I read a few links and maybe somebody could point me to the answers. The "Per transfer" fee that some cite supported by a 360 exec's tweets really turned me off.
I consider this a genuine series of questions. This is not meant to be "bashing" or "Xbox One is going to die, MS will be leaving the console making business and should...they could then put Halo on other systems" types of statements.