Maybe with a custom .kip, could we have the switch in portable mode run at the docked mode's GPU clock and have games think they are running in docked mode, at the loss of battery life?
Plus more added heat.
no, unless you want your Switch to literally melt in your hands
Lakka have Dolphin support?I know next to nothing on how it would be done on CFW, but Lakka supports OC-ing the CPU and GPU to the Tegra defaults as well as the docked GPU clock. The CPU OC really helps with N64, PSX, GameCube, and DreamCast emulation but I haven't played a lot like that for fear of overheating.
But if it works there I figure it's possible in CFW. I would think you'd still want the game to render at 720p max to get the best performance out of it though.
Why is everyone saying this would fry the switch? While docked the fan is barely even used despite the higher clock speeds and charging the battery at the same time.
Yeah the 64-bit build supports Dolphin. The 32-bit build is recommended now for better performance with everything else though.Lakka have Dolphin support?
well battery draw is a huge factor. Since we know the switch can support higher resolutions when docked, we have to assume one reason is that it consumes alot of power. So if you attempted to try to force the console into overclocked mode, the internal battery could be damaged, or short at the very least.
Short doesn't mean what you think it does.
no...its dumb to think a overclocking a tegra is going to melt your systemno, unless you want your Switch to literally melt in your hands
Im pretty sure it does