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  1. lolzvid

    OP lolzvid GBAtemp Regular
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    EDIT: I am seriously looking to make a complete demo of Undertale for the 3DS, but that will take quite a while to make it. If anybody can make art or code for the battle parts, and help me with screen scrolling, it would help A LOT the development of this demo.
    Since I'll be on school holidays for some months, I'll try to dedicate a lot into this project and make it something playable.

    Here are some "to-do" stuff:

    - Cleaning up the code
    - Changing rooms (added, but rooms are still limited)
    - Collisions (mostly with doors and objects)
    - Everything else

    What's done:
    - Player movement and animation
    - Room backgrounds
    - Everything else present

    I've made a quick and simple demo of Undertale for the 3DS, with music and the player that you sorta can control (I still need to make him to move/walk, any help with this could be great). I also need to fix some crackling noises from the music when it loops.

    I want to complete this demo by making Toriel's house fully accessible, and making some little easter eggs (hOI!).

    Screenshot from current progress (taken with smealum's screenshot tool):

    [​IMG]

    Download link: here

    Tested with an O3DS 9.2.0-20 with menuHax, ninjHax, and homebrewLoader (.cia), all with *hax 2.5.

    Credits:
    Toby Fox - Creating the original masterpiece
    #3dsdev people - Making homebrew possible

    Source code (and compiled .3dsx) from GitHub: here
     
    Last edited by lolzvid, Dec 3, 2015
  2. 101239

    101239 GBATemp Irregular
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    good job! cant wait to see this as a thing.
     
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  3. bones123

    bones123 GBAtemp Regular
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    Dude. I'm so excited, I made an account just to tell you that I am. Good work, man, and keep at it. :grog:
     
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  4. Wolfy

    Wolfy Person That Never Was
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    About to test it now, looks great :D
     
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  5. SoyAlexPop

    SoyAlexPop GBAtemp Regular
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    I wanna se how this evolves
     
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  6. lolzvid

    OP lolzvid GBAtemp Regular
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    I'll upload the source code shortly to GitHub and add it to the main post, if anyone wants to help me with the coding.
     
  7. MasterFeizz

    MasterFeizz GBAtemp Maniac
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    Here's some suggestions: load the textures from files and don't use large images for background, use tilesets
     
  8. KiiWii

    KiiWii Reporter
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    Looks interesting, could be great!

    First thing I noticed was the rug-rats looking character. Perhaps define and refine the character once you have an engine set up.

    Or create an engine for building this game and release it in the vein of "zelda maker" or something cool?

    Just a suggestion.

    I am making a homebrew "zelda maker" of my own as a POC for PC/web, so I too am learning tile based games creation, but LOZ: links awakening style "maker" could be MASSIVE in this 3DS homebrew scene right now ;)
     
  9. frogboy

    frogboy lacking both style and grace
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    that's actually how the character is supposed to look (if this is strictly based on the PC version)
     
  10. KiiWii

    KiiWii Reporter
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    I have never heard of it :(

    Perhaps I should go back to live under my rock....
     
  11. frogboy

    frogboy lacking both style and grace
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    coming from someone who originally didn't like the concept of the game, it's pretty damn good. give the PC demo a try, and if you like it, you'd be doing yourself a favor to play the full version.
     
    Last edited by frogboy, Nov 28, 2015
  12. lolzvid

    OP lolzvid GBAtemp Regular
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    I've just made some changes into my GitHub repository (it's already compiled) with the images, but I still need to make the background as a tileset.

    Also, I did change some comments, since they're copied from another project of mine (font name incorrect, some unused references, etc).
     
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  13. ric.

    ric. Drivin' to meme country
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    Awesome stuff! Do you plan on making a clone of the engine for the 3DS? I'd love to see the battle system in action - if you plan to implement that.
     
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  14. lolzvid

    OP lolzvid GBAtemp Regular
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    The engine was made on Game Maker Studio (which I've worked with it for a long time), and that's quite complicated to port, since it's not open source and it heavily depends on some resources that the 3DS doesn't have.

    Even with the source code of the game, a lot of the inner workings and logic on its coding would be different (that proprietary language is pretty hard to work with).
     
    Last edited by lolzvid, Nov 28, 2015
  15. ric.

    ric. Drivin' to meme country
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    Well of course - that's why I said "clone" and not "port", since from what I understand you'd have to redo the whole thing from the ground up. I was merely asking if replicating the battle system is in your to-do list, I think it'd be quite impressive to see it running on the 3DS.
     
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  16. AtlasFontaine

    AtlasFontaine GBAtemp Maniac
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    Fuck this bruh, I'm excited.
     
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  17. Psi-hate

    Psi-hate GBATemp's Official Psi-Hater
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    Now that I think about it, I think this would be an easy game to copy the Toriel part so the whole Toriel part would be amazing. I hope the battle stuff works out though. :P
     
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  18. Jwiz33

    Jwiz33
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    upload_2015-11-28_12-4-48.png upload_2015-11-28_12-6-39.png
    Like that?
     
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  19. lolzvid

    OP lolzvid GBAtemp Regular
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    what are you doing

    stahp

    ---

    I'm currently testing the player's movements, but the FTP that I use to transfer the demo for my 3DS is going wild (my computer doesn't have an SD slot, nor can run Citra). Also, does sf2d have any collision detection?
     
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  20. Bynniock

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    Did you consider/try scaling the graphics down? Because you can half the resolution on most of the game without changing how anything looks, and you don't have a whole lot of room on the 3DS's screen anyways...
     
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