This was inspired by my own USUM mod.
The features I have implemented are the following:
Harsher leveling curve: The lowest trainer level will be 8 and the highest will be 100.
*Very minor text changes.
* All gym leaders and important trainers will have 6 Pokemon. The gym leaders will have one wildcard.
*All forms of revival items will be disabled in and out of battle.
* All PP restoring items will be disabled in and out of battle. (This can be changed if it's "too" unfair.)
*Anti nuzlocke trainers.
*Some moves have had their PP lowered to prevent cheesing the mod.
*All moves that can crit WILL crit!
*Many moves will hit all the Pokemon on the opponent's side of the field.
*All Hyper beam like moves will no longer need a recharge and will have a chance to give stat boosts. (This again can be changed if it is too unfair.)
* A lot more double, triple and horde battles from the get-go!
Future/Possible features:
*The removal of Full heal, Max Potions, and Full Restores.
*All 649 Pokemon will catchable.
Possible boosting of some base stats.
*The EXP. Share MIGHT be disabled...
I've currently done about 85% of the trainers that are faced in the main game and will be doing the wild encounters/level up moves once I'm done.
Preview images.: