I never said that his post answered your questions, just that no one beat him to what he did, if I understood what he did correctlyNot really. What he's currently doing doesn't give me a recap of everything that happened.
I never said that his post answered your questions, just that no one beat him to what he did, if I understood what he did correctlyNot really. What he's currently doing doesn't give me a recap of everything that happened.
awesome, I will wait... permission to help by making new icons for the cia/3dsx?@shutterbug2000 is still working on hardware acceleration.
Will this speed up the games on o3ds or only for n3ds?Probably close to full speed with dynarec paired. Might be the same speed if dynarec is swapped out for that.
Most likely for N3DS.Will this speed up the games on o3ds or only for n3ds?
Will this speed up the games on o3ds or only for n3ds?
Wouldn't making the emulator an arm9 payload allow us to get to the arm9 and arm7's set of instructions as CTR mode hasn't started yet?Nintendo DS graphics and slot-1 commands are handled on Arm9 and hardware calls like wifi and security by arm7. Arm7 is turned off in CTR mode and Arm9 is busy doing security stuff while in CTR mode so you can't use Arm9 for anything since it's busy running Process9.
So Arm11 must be used. Arm11 is not quite the same as Arm9 so making DS games run on Arm11 is not a cake walk. While similar there's a lot more differences under the hood that would present a lot of problems.
You do realize exactly how hard it is to mess with TWL-FIRM at all, right? Ask @MarcusD.@Apache Thunder @Hector_of_Troy I hope you guys know that you are just describing TWL_FIRM. This is just a port of DeSmuME and you can't compare it to re-implementing or reverse engineering TWL_FIRM.
He was talking about the hardware involved and clockspeeds of said arm processors, and what hardware they can access. He was saying what would theoretically be needed for an arm9 payload, not TWL implementation afaik@Apache Thunder @Hector_of_Troy I hope you guys know that you are just describing TWL_FIRM. This is just a port of DeSmuME and you can't compare it to re-implementing or reverse engineering TWL_FIRM.
Is hardware acceleration more important for speed than dynarec? Not a programmer, so I can't really know.Probably close to full speed with dynarec paired. Might be the same speed if dynarec is swapped out for that.
@Apache Thunder @Hector_of_Troy I hope you guys know that you are just describing TWL_FIRM. This is just a port of DeSmuME and you can't compare it to re-implementing or reverse engineering TWL_FIRM.
You do realize exactly how hard it is to mess with TWL-FIRM at all, right? Ask @MarcusD.
Noone likes it when someone else says "Eh but you can do it this way its simple". It's. Not. Simple.
@Apache Thunder
Awesome writes dude!
By the way, I was told from a very credible source that the original factory AGB or TWL firm has access to the SD/has access to load roms off the SD. Is this true?
If you'd like, I can send you the conversation that was held on discord about it... Thanks for everything sir!
Not saying that we'd take that approach of it. We don't even know HOW Nintendo loaded these roms- but supposively it was possible with the factory TWL or AGB firm.Well, even if it has access to SD, we can't play DS games installed as cia, because I doubt TWL_FIRM touches the code at all other than copying it to memory and jumping to it. Since DS games access the card slot, and TWL_FIRM kinda just acts as a loader, it's not possible to redirect the card slot to anything else, because that would require HARDWARE MODIFICATION to the system to be even possible at all.