Will the Oculus Rift be Successful

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Kirito-kun

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How successful do you think the peripheral will be when it released to the general consumer? Will it be something that a large portion of the gamer population will adopt, will it end up niche product, or will it be a commercial failure?
 
I've heard nothing but positive things, John Carmack is working on it, Gabe Newell among many other industry leaders are giving it the thumbs up, and the commercial version should cost around $300. I am getting a new computer because I cannot wait for the rebirth of virtual reality.
 
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As a gaming device it will fail, but it could have other applications that are successful like for the military, think of an VR shooting range to train the troops.
 
If you're asking will it be successful, you need to ask what audience or context are you using as a control to gauge success.
 
There is a lot of hype surrounding this device. This product is solely made for gaming. So there will be no porn on it, from what I've heard. This will do great, if it does the VR segment perfectly.


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In order to succeed outside of gaming and specialist applications, the Rift needs an affordably small price tag, and needs HD so it can double as regular video glasses. The devs are aiming at HD with a $300 price tag. $300 would be very good.

I was thinking about how one would watch movies on the Rift. The Rift has these weird lenses it uses to warp the image from the displays, to give you a high resolution in the central part and a lower resolution in the peripheral vision. In order to do that, the game must first warp the image it renders the other way (stretch the central part of the image and compress the edges). I don't know if the HD version will keep the same thing (but I think it will). Either way you need software support. I think they need some sort of preprocessing box that does this with regular HDMI, so it could just plug into a DVD/BluRay player, or a console. Having actual software support would be ideal, but even the box would make it way more versatile as a display.

On the other hand, check this out: virtual cinema. With a high enough resolution this will be neat.


Also, Rift + Leap Motion = porn. And 3D modelling and stuff, but let's face it. Porn.
 
Why does everyone jump straight to porn for the Oculus Rift?

Fuckin' hell, guys... Are there seriously that many people that are super pumped to air-hump and air-fondle animes?
 
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I think it would be better for simulating user created environments over video gaming. Imagine lying down on the warm windy beach while looking like a freak with your Oculus Rift on your head, and through your eyes you're just sitting in your boat from Windwaker, while looking around. But for real though, I think it would be cool to be able to sit around in a virtual environment, could make a treadmill run more... interesting.
 
I think it'll be niche product at best.

The idea isn't all that new. I've seen similar things in action at some convention. It had huge lines of people wanting to play doom 2 or descent on it (which were new back then). Never heard of it since.
 
I prefer the real thing~
Lucky dog. I don't have a battle mech lying around so I'll just have to settle for the Rift.

The idea isn't all that new. I've seen similar things in action at some convention. It had huge lines of people wanting to play doom 2 or descent on it (which were new back then). Never heard of it since.
The idea isn't new but the technology is. I remember those things as well, and the reason they weren't successful was that they weighed a ton, had low resolution, low framerate, overall bad image quality, and with no software actually supporting the VR aspect (head tracking; speaking of which, the lag was terrible), they were basically a screen you wore on your head. A very expensive, very cumbersome screen you wore on your head. They didn't fail because people didn't like the idea of virtual reality, they failed because they sucked.
 
Lucky dog. I don't have a battle mech lying around so I'll just have to settle for the Rift.


The idea isn't new but the technology is. I remember those things as well, and the reason they weren't successful was that they weighed a ton, had low resolution, low framerate, overall bad image quality, and with no software actually supporting the VR aspect (head tracking; speaking of which, the lag was terrible), they were basically a screen you wore on your head. A very expensive, very cumbersome screen you wore on your head. They didn't fail because people didn't like the idea of virtual reality, they failed because they sucked.


Yeah, also the components needed, such as the sensors, are much cheaper and smaller than they used to be in the past.
 

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