How successful do you think the peripheral will be when it released to the general consumer? Will it be something that a large portion of the gamer population will adopt, will it end up niche product, or will it be a commercial failure?
There is a lot of hype surrounding this device. This product is solely made for gaming. So there will be no porn on it, from what I've heard. This will do great, if it does the VR segment perfectly.
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Fuckin' hell, guys... Are there seriously that many people that are super pumped to air-hump and air-fondle animes?
What about the rest of the Rift functionality?Personally, I'll stick with traditional 2D gaming.
me boyfriend has a 3D telly but I still prefer 2D.
What about the rest of the Rift functionality?
Lucky dog. I don't have a battle mech lying around so I'll just have to settle for the Rift.I prefer the real thing~
The idea isn't new but the technology is. I remember those things as well, and the reason they weren't successful was that they weighed a ton, had low resolution, low framerate, overall bad image quality, and with no software actually supporting the VR aspect (head tracking; speaking of which, the lag was terrible), they were basically a screen you wore on your head. A very expensive, very cumbersome screen you wore on your head. They didn't fail because people didn't like the idea of virtual reality, they failed because they sucked.The idea isn't all that new. I've seen similar things in action at some convention. It had huge lines of people wanting to play doom 2 or descent on it (which were new back then). Never heard of it since.
Lucky dog. I don't have a battle mech lying around so I'll just have to settle for the Rift.
The idea isn't new but the technology is. I remember those things as well, and the reason they weren't successful was that they weighed a ton, had low resolution, low framerate, overall bad image quality, and with no software actually supporting the VR aspect (head tracking; speaking of which, the lag was terrible), they were basically a screen you wore on your head. A very expensive, very cumbersome screen you wore on your head. They didn't fail because people didn't like the idea of virtual reality, they failed because they sucked.