Homebrew Will Citra break the barriers for emulation?

  • Thread starter Thread starter fpsbroski
  • Start date Start date
  • Views Views 3,769
  • Replies Replies 14
  • Likes Likes 1

Will Citra break the barriers for emulation?

  • Yes!

  • Definately not


Results are only viewable after voting.

fpsbroski

Well-Known Member
Newcomer
Joined
Oct 25, 2016
Messages
78
Reaction score
16
Trophies
0
Age
29
XP
125
Country
Netherlands
As you all maybe know, Citra is a work in progress emulator that emulates Nintendo 3DS games on PC, and they are now already 1 year further into development and I must say i am astonished by the fact that loads of commercial 3DS games are already playable on this emulator. NO$GBA and DesMuME took the throne but being able to emulate the power of the 3DS in such a small time is a very big achievement if you ask me. Obviously they have a long way to go but I think they have a big chance of breaking the barriers for emulation on PC. I am currently owning around 4200 3DS roms (for testing the emulator out) and it turns out most of the games are playable and the best part is the fact that it looks way better on Citra than on 3DS.

What do you guys think? Will Citra break the barriers for emulation and let people experience 3DS games without owning a 3DS with custom firmware, or will it stay unstable? Let me know your thoughts :)
 
Last edited by fpsbroski,
In my opinion , Citra already broke the barriers of emulation.

The fact that the emulator is so stable and fast in such little time is truly amazing.

Yeah, I never expected a 3DS Emulator to ever become a reality in such a small time, I always thought it would just be something they held off until the 3DS lifecycle was over.
 
It will be a amazing achievement if Citra manage to be the first emulator to make a current gen handheld fully playable on PC.

Pretty certain that NO$GBA and DeSmuMe was contemporary with the DS... And for that matter I think NO$GBA was also around when the GBA was popular.
If you're not limiting yourselves to handhelds then you can take a look at Dolphin and Cemu, or if you really want to go back in time you can try UltraHLE.

So I don't think Citra is the first of its kind.
 
  • Like
Reactions: TotalInsanity4
Pretty certain that NO$GBA and DeSmuMe was contemporary with the DS... And for that matter I think NO$GBA was also around when the GBA was popular.
If you're not limiting yourselves to handhelds then you can take a look at Dolphin and Cemu, or if you really want to go back in time you can try UltraHLE.

So I don't think Citra is the first of its kind.

No okay you're right on that behalf, but let's be honest GBA and DS didn't quite had the technology that the 3DS is capable of so to emulate it in such quick succession is a big achievement if you ask me.
 
There's no point to compare emulators or the time they took to make X or Y possible. Consoles using different approachs (some have an OS, some have nothing ~aka BIOS with a dozen of functions~), emulators written in different approachs (some use maintainable and readable code, others use obscure ununderstandable messy code)...

Let's say that:

Before Dolphin:
Write a emulator in the way you think it'll work.
Result:
  • NO$GBA: Pretty good, but assembly... even the creator can't remember how it was written
  • Desmume: "Just make it work"... and get a code that is a big mess, but work
  • Any other: Probably something like above

After Dolphin:
Structure your code, make it good not just working.
Result:
  • PPSSPP
  • Citra
  • Even Dolphin itself

Even if you don't know about programming, try to read Desmume's code and after then try to read Citra's code, I'm sure you 'll understand.
 
maintainable code just means it is easier for more people to understand and work on it together. It actually does not have direct correlation with how well it will work. It is very possible to write code with perfect structure that just does not work, i.e. 1x1 = 3
 
  • Like
Reactions: GilgameshArcher
My problem is that I can't run it well, but that's just my laptop (coughcoughceleroncoughcough)
 
As you all maybe know, Citra is a work in progress emulator that emulates Nintendo 3DS games on PC, and they are now already 1 year further into development and I must say i am astonished by the fact that loads of commercial 3DS games are already playable on this emulator. NO$GBA and DesMuME took the throne but being able to emulate the power of the 3DS in such a small time is a very big achievement if you ask me. Obviously they have a long way to go but I think they have a big chance of breaking the barriers for emulation on PC. I am currently owning around 4200 3DS roms (for testing the emulator out) and it turns out most of the games are playable and the best part is the fact that it looks way better on Citra than on 3DS.

What do you guys think? Will Citra break the barriers for emulation and let people experience 3DS games without owning a 3DS with custom firmware, or will it stay unstable? Let me know your thoughts :)
Citra is a miracle. The fact that so many people are working on it, to try and make it almost as real as the original console, boggles my mind. Also, if you emulate the S/M demo on it, it performs better than the demo on the actual console.
Citra is just.... Awesome.
I am currently owning around 4200 3DS roms (for testing the emulator out)
>owning around 4200 3DS roms
You're one rich guy.
 
  • Like
Reactions: Deleted-379826
Correct me if I'm wrong but lets say I want to run citra on a laptop, wouldn't I need one with Apple's hardware specs? Or is that overkill?
 
Last edited by jimmyleen,
Citra is a miracle. The fact that so many people are working on it, to try and make it almost as real as the original console, boggles my mind. Also, if you emulate the S/M demo on it, it performs better than the demo on the actual console.
Citra is just.... Awesome.
>owning around 4200 3DS roms
You're one rich guy.

well yeah, the 3ds has a limit on how much power it has. citra is limited by the pc hardware which only gets stronger over time. also higher resolution screen makes things look less edged, since the games usually come with better quality graphics than needed for the 3ds. (this was already the case back in DS times)
 
well yeah, the 3ds has a limit on how much power it has. citra is limited by the pc hardware which only gets stronger over time. also higher resolution screen makes things look less edged, since the games usually come with better quality graphics than needed for the 3ds. (this was already the case back in DS times)
Indeed. For PPSSPP's case, for example, some PSP games look amazing rendered in 1080p and with the FPS limit removed. I can say Project Diva Extend is amazing at 1080p60.
 
I'd say the emulator is fairly impressive being that it's only a year old.
I do think its release is a bit early seeing as the 3ds is still relevant and this might persuade people not to buy one.
Nonetheless I look forward to its progress (and hope it can one day be emulated on portable hardware similar in size to the n3ds xl, which should be the case for every handheld emulator)


Sent from my iPhone using Tapatalk
 

Site & Scene News

Popular threads in this forum