Try using the latest WiiSX 4.x builds too: http://github.com/emukidid/pcsxgc/actionsAre others still having issues with the following (i havent asked in a while):
diehard trilogy - diehard 3 has slowdown during bomb explosions (WiiSXRX-40-Preview it runs fine)
return fire - music doesnt work ingame
time crisis: project titan - music runs really slow
jumping flash - fmvs are glitchy at the bottom of the screen, otherwise perfect (wiisx 3.0 and WiiSXRX-40-Preview do not have this issue)
jumping flash 2 - lots of missing polygons
thanks!
How many forks are active now? I'm lost...Try using the latest WiiSX 4.x builds too: http://github.com/emukidid/pcsxgc/actions
WiiSX is now 100% synced with latest PCSX-ReARMed, so you'll better try your games in this emu for see if in upstream also happen those issues mentioned.
WiiSX RX by @niuus - http://github.com/niuus/WiiSXRX (but by now the development is paused)How many forks are active now? I'm lost...
So, your builds are made among these forks just for experimentations?WiiSX RX by @niuus - http://github.com/niuus/WiiSXRX (but by now the development is paused)
WiiStation by @xjsxjs197 - http://github.com/xjsxjs197/WiiSXRX_2022
and
Upstream latest WiiSX (100% synced with upstream PCSX-ReARMed) by @emu_kidid - http://github.com/emukidid/pcsxgc/actions
@Jokippo is only working on improve WiiStation in various ways.So, your builds are made among these forks just for experimentations?
And is Jokippo working only on Wiistation fork?
@SaulFabre we2002 works perfectly in old versions with lightrec (v17) only now am I able to give a position onYup, i agree.
does it happens when you try to save a new state?
So i think the implemetation for latest savestates code isn't finished... but we'll see.
Could you try on latest WiiSX for see if this exact same issue occurs here?
http://github.com/emukidid/pcsxgc/actions
I see this emulator is still very active. I saw my last post has been on page 50 . I assume an update is recommended.
I remember there was some discussion about making picture less blurry etc.? Something that was only in some Silver emulator. Has this maybe been implemented here as well now?
Tons of improvements have been done lately. I's amazing how much this emulator has been improved.
Any chance we get per-game config? This would be awesome!
Not everyone uses WiiFlow.There is a way to do per game config on wiiflow if you use that
I see this emulator is still very active. I saw my last post has been on page 50 . I assume an update is recommended.
I remember there was some discussion about making picture less blurry etc.? Something that was only in some Silver emulator. Has this maybe been implemented here as well now?
where have you been?
Everytime it works for game you want to play.Also, lightrec - when should it be used?
Mind you on the most current build 240p and the filters seem to not work for some reason, and some games still poop during lightrec, also CHD file support still experimental as you get random DSI crashes on some games.Thanks for all replies . I downloaded latest built posted in this topic and it is awsome
Busy with everyday life to be honest.
It is great to see this project in good shape. Yet I am only not sure what is "trap" but other stuff is pretty clear. Also, lightrec - when should it be used?
Hi my dear friend @Jokippo ^^ I test your experimental build and I'm very impressed ^^ I want to thank you for your excellent work and wish you to continue offering us an excellent experience with the Wiistation emulator :3If you want to try, here is a experimental build with a "Force NTSC" option. It allows you to run PAL games at 60hz without any patches.
It seems to work alright. Some games will run faster than intended.