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One of the causes of this crash is because Lightrec memory map is being executed every time you change the game. And this issue is present in v16a, though.It works at full speed in all games I've tested (via SD), the only downside is that every time you change the game it crashes.
I backported a commit from pcercuei (from WiiSX) which makes the Lightrec memory map to be executed only one time, so when you change the game it doesn't crash.
When @Jokippo make another version of his 240p mod, it shouldn't crash anymore when you change the game.