Does your 3rd party WiiU Pro Controller work again?fixed the wiiu pro controller so try this r1158 boot.dol - http://www.mediafire.com/file/emi176a35nz3u5d/boot.dol/file
updated link in post above as well.
to see the code changes go to wiiflow lite on sourceforge and check the last commit - https://sourceforge.net/projects/wiiflow-lite/
edit: by the way i have no idea if the ds3 ps3 libsicksaxis stuff still works. i don't own a ps3 controller.
YesDoes your 3rd party WiiU Pro Controller work again?
Apps/wiiflow_liteWhat folder name does the WiiFlow Lite fowarder checks for?

I saw your code and it doesnt make sense you basically converted stick movement to gamecube stick movement so if it works for gc it shouldve worked for wiidrc. Actually it does but it cant seem to read x axis and y axis movent together only one or the other. Strange in deed.they are on ppc_r31 already? last time I worked on the loader it was 29-1
I'll probably have a lot of fixes to do to compile USBGX without warnings.
I see you have diagonals working? You had any issues or it worked right away from the first time ?
did you have to calibrate anything? I don't know why it doesn't work with USBGX yet. it was the only thing keeping me from releasing r1269 last december.
or maybe I should re-add LubWUPC like you did, and work around it to add LibDRC identically?
edit:
I see you are using different value to detect moving range. 0.15 for GC, 20 for DRC.
I'll see if I can do something similar. My code is maybe not the same, I don't think there is any magnitude checking at all.
The plugins created for WiiFlow are slightly different from the actual program .dol files. They have things like "Back to WiiFlow" option added to them etc. They do work with a WiiU Pro Controller but not with the WiiU Gamepad and the "Back to WiiFlow" exit option causes the WiiU to lockup and need to be unplugged to power off. I Msg @FIX94 about hopefully updating the emulators themselves to the newer/better versions, maybe he can create new plugin .dols with the WiiU Gamepad support like he did for the actual programs, whatya think @FIX94@fledge68
Hey thanks a lot for both libwudrc and libwupc support! Everything works fine so far, my only concern is that some is that most of the emus with libwudrc support (everything added by @FIX94) cannot be used as plugins, those are my results:
fcemugx: Promps the menu.
Vbagx: reboots the WiiU
Genplusgx: same as vbagx
mupen64-gc-fix94: successfuly autobooted a ROM!
Hope those emus can add proper libwudrc+ libwupc + wiiflow support.
so just so you dont land on wrong conclusions, it is not ios58 but instead a reload command to the vwii vc ios simply changes the ios version sent to ppc, it never actually reloads, and how the wiiu hardware is set up by cafe2wii you couldnt do a real ios reload anyways. the gamepad support is entirely built into the custom wii vc ios so as long as you have that you know that it is still the same wii vc firmware.except this time it's using IOS58 and libwiidrc gamepad support is still there.
Thanks. I thought ios255 was needed for the gamepad. Thanks for clarifying.so just so you dont land on wrong conclusions, it is not ios58 but instead a reload command to the vwii vc ios simply changes the ios version sent to ppc, it never actually reloads, and how the wiiu hardware is set up by cafe2wii you couldnt do a real ios reload anyways. the gamepad support is entirely built into the custom wii vc ios so as long as you have that you know that it is still the same wii vc firmware.