Welcome to WiiFlow (Beta 4.0.6-r830)!
This is the debug output.
Enabling ISFS Patches...
apply_patch 'isfs_permissions': found at 93a11304
Init ISFS
Found WiiFlow Save
Loading IOS Settings from NAND
WiiFlow is in real nand mode
Real Wii
Reloading into IOS 248 from 58...
Deinit ISFS
Disabling ISFS Patches...
apply_patch 'isfs_permissions': found at 93a11304
AHBPROT after IOS Reload: 1
Init ISFS
D2X IOS248[55] v10
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 1953525166
* Size [Sector Size]: 931 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
NTFS Partition at usb2: mounted.
SHND: Running sound thread
Wiiflow boot.dol Location: usb1:/apps/wiiflow
NET: Network init complete, enabled wifi_gecko: yes
Using IOS248 instead of IOS248 as main cIOS.
DIOS-MIOS is installed as MIOS
Loading cIOS map
Found cIOS in slot 222
Found d2x base 37 in slot 245
Found d2x base 38 in slot 246
Found d2x base 53 in slot 247
Found d2x base 55 in slot 248
Found d2x base 56 in slot 249
Found d2x base 57 in slot 250
Found d2x base 58 in slot 251
Data Directory: usb1:/wiiflow
Found gamercard provider: wiinnertag
Gamertag provider is NOT valid!
Found gamercard provider: dutag
Gamercard provider is valid!
Switching View to GAMES
Games found: 419
Switching View to NAND
Emu NAND Full Path = usb1:/nands/flownand
IOS Compatible NAND Path = /nands/flownand
Games found: 71
Update Play log
Gamertag URL:
http://tag.darkumbra.net/hidden4privacy.update=WGSE
SHND: Stopping sound thread
SHND: Stopped sound thread
Cleanup Coverflow
Requested Game IOS: 55
Game ID# WGSE requested IOS 55. User selected 0
Changed requested IOS to 248.
Return to channel DWFA using d2x succeeded.
FAT Partition at usb1: unmounted.
NTFS Partition at usb2: unmounted.
Device: USB 2.0 Mass Storage Device
Enabling NAND Emulator... OK!
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 1953525166
* Size [Sector Size]: 931 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
NTFS Partition at usb2: mounted.
apply_patch 'es_setuid': not found
apply_patch 'es_identify': not found
apply_patch 'hash_check': not found
apply_patch 'new_hash_check': not found
Reading TMD for 00010001 57475345...Failed!
FAT Partition at usb1: unmounted.
NTFS Partition at usb2: unmounted.
Deinit ISFS
Just a guess, I know rechargeable batteries tend to have lower voltage than disposable batteries. Also, if you don't wait to charge them until they're completely dead (unless they're lithium rechargeables or ... maybe ... rechargeable alcaline) the "maximum" capacity will start to get lower with each charge.Question Fix94. How accurate is the battery bar percentages? I have an energizer charger and put my wiimotes on there every night so first thing in the morning they should be 90 - 100%. But the battery bar only goes up to 54% max. Funny how the wii's own wiimote battery display shows them fully charged. It seems like the battery bar percentage needs to be doubled to be accurate. Or is there really a possibility that my wiimotes aren't fully charging overnight? One of those things where I'm wondering if it's just me or if anyone else has the same issue?
Actually reminded me I noticed this too... I put new batteries in wii mote and noticed although system menu shows full battery, wiiflow reported lower, about 70%?How accurate is the battery bar percentages?.. I'm wondering if it's just me or if anyone else has the same issue?
Eneloop are the best rechargeable batteries in existence. I've had the same set of 4 AA batteries for about 5-6 years. And even if I don't charge them for 2 - 3 months at a time, they hold charge like a bull. I love those freaking batteriesNoticed this on Amazon about my recharger batteries - Since i was unable to recharge the energizer batteries anymore, i recently purchased a pack of Sanyo Eneloop batteries. I noticed they were lasting a lot longer than the one charge i had on the enrgizer batteries. So out of curiousity,i took apart the Energizer battery cases apart and found they were using AAA batteries (not AA) with 600mAh of juice. The Eneloop AA batteries which i used with my Wii controllers were 2000mAh. Even their AAA batteries had more juice at 800mAh. You might as well get a set of normal batteries. Not only will they last longer but they will work!
could be why mine show up so low. Also how long does regular AA batteries last. my rechargeable ones are dead within 5 or 6 hours. Not too big of a prob because they recharge in half an hour to an hour.
Lustar got far with that stuff already, so not too long anymoreWhen are we going to be able to download covers in Wiiflow for emulators? Nice work on the covers too mastershoes.
Well, all i can say that all games you mentioned (apart from party night) start and play, no blackscreens for me on my FAT32 partition, also with emusave on.Ok... I have a 2 TB WD HDD... 2 Partitions.. FAT (apps) Primary, active and NTSC (wbfs - games) primary, emusave is off... is a D2X or WF problem.??? is a ios reload problem..?? All of this games are working fine in CFG...
Thanks for replay..
It should be snes/hi and I can't recall if the extension was included or notOK, that can be solved. So you just need the directory name? eg if a rom is in sd:/snes/roms/hi.sfc then you want snes/roms/hi.sfc as id?
Ah, so just the very first directory from the path, k.It should be snes/hi and I can't recall if the extension was included or not
edit - no extension
both work from NTFS using cIOS 10 bases 57 and 56 respectively (834 and previous revisions too)Testing again CoD MW3 and Kirby's Adventure with rev834 caused me again the same freezing issues... :-(
Can anyone else test these 2 games too?
This is really weird.Have you tried PAL games?Because I used exactly cIOS 10 bases 57 and 56 respectively but the games freeze always.Any ideas why is this happening?both work from NTFS using cIOS 10 bases 57 and 56 respectively (834 and previous revisions too)