Hacking WiiFlow - an open source GUI USB-Loader

bostonBC

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I think the arguement is actually true/false for [homebrew] and [nand] for some reason.
Homebrew disabling is working with a yes.

Tried true for NAND but it didn't work either.

fix94/fledge/overjoy - is the ability to disable NAND coverflow broken or does it need a different argument? Please let me know, thanks!
 

bostonBC

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I decided to enter the realm of NAND emulation again to see if I could get a few problem games working (Kirby's Return to Dreamland, The Smurf's Dance Party and The Adventures of TinTin).

I used the NAND extract feature of WiiFlow and that completed successfully in just a couple minutes. But when I tried running Kirby's Return to Dreamland (with emulation turned to FULL for that game) it looks like it is in an infinite loop loading. The WiiFlow logo cycled and the blue drive LED is flashed for about 5 minutes before I got to the splash screen. Then when I used the game it hung in the same spot it has always done - after pressing 2 on the main screen.

After rebooting I tried it again and this time it took about a minute but finally came up. Hung in the same spot though.

Next I tried The Smurf's Dance Party and it took over a minute for the WiiFlow screen to go away. It then presented a black screen and the blue drive LED flashing a couple times a second for about 5 minutes and now the drive light is off and it hung solid. After rebooting the same thing happened.

I tried the same with The Adventures of TinTin and it did the exact same thing as The Smurf's Dance Party, a minute to get past the WiiFlow flashing logo and then the drive LED flashed for about 5 minutes before hanging solid.

After rebooting again I thought I would try running with NAND emulation on a game that I never had a problem with so I setup Mario Kart with full NAND and it took 57 seconds to load to the 1st screen but it worked. That's compared to an almost instant 1 or 2 second load time from real NAND.

Is this poor loading speed normal for NAND games? And any idea on what is going on with the 1st 3 games?

Is there a way to check if the NAND extract went ok? I thought since Mario Kart worked it was alright but any thoughts would be greatly appreciated.
 

shortz1994

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I decided to enter the realm of NAND emulation again to see if I could get a few problem games working (Kirby's Return to Dreamland, The Smurf's Dance Party and The Adventures of TinTin).

I used the NAND extract feature of WiiFlow and that completed successfully in just a couple minutes. But when I tried running Kirby's Return to Dreamland (with emulation turned to FULL for that game) it looks like it is in an infinite loop loading. The WiiFlow logo cycled and the blue drive LED is flashed for about 5 minutes before I got to the splash screen. Then when I used the game it hung in the same spot it has always done - after pressing 2 on the main screen.

After rebooting I tried it again and this time it took about a minute but finally came up. Hung in the same spot though.

Next I tried The Smurf's Dance Party and it took over a minute for the WiiFlow screen to go away. It then presented a black screen and the blue drive LED flashing a couple times a second for about 5 minutes and now the drive light is off and it hung solid. After rebooting the same thing happened.

I tried the same with The Adventures of TinTin and it did the exact same thing as The Smurf's Dance Party, a minute to get past the WiiFlow flashing logo and then the drive LED flashed for about 5 minutes before hanging solid.

After rebooting again I thought I would try running with NAND emulation on a game that I never had a problem with so I setup Mario Kart with full NAND and it took 57 seconds to load to the 1st screen but it worked. That's compared to an almost instant 1 or 2 second load time from real NAND.

Is this poor loading speed normal for NAND games? And any idea on what is going on with the 1st 3 games?

Is there a way to check if the NAND extract went ok? I thought since Mario Kart worked it was alright but any thoughts would be greatly appreciated.
all three of these games run's fine in wiiflow. all except for tin tin. as far as i know it only works in sneek..( well that is if you don't mind restarting tin tin after each cut seen.) it's this way for all the loaders. but for kirby/smurfs. i have it loading on 249/57 d2x v8. just in case. a game will not load. i have an alt.dol, an though it's not really needed any more. i run it after each new install of any of the loaders i use.(gx/wiiflow). an it seems to get the most trouble some games to load.
 

bostonBC

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Somebody may test back to the future with this dol?
http://dl.dropbox.co...lowMod/boot.dol
Thanks.
It came right up but when I launched the 1st episode it rebooted the Wii. Running with real NAND on a 2TB FAT32 formatted single partition.

Same for when I checked the 2nd time and tried to run the 2nd episode. And for the 3rd and 4th reboots where I tried the 3rd and 4th episodes.

And the finale did the same thing - rebooted the Wii.

Want me to try it in emulation mode?

Edit: with full NAND emulation it took a minute on the WiiFlow screen and then went to a black screen with the drive light lashing over and over.
 

Shano56

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Somebody may test back to the future with this dol?
http://dl.dropbox.co...lowMod/boot.dol
Thanks.
It came right up but when I launched the 1st episode it rebooted the Wii. Running with real NAND on a 2TB FAT32 formatted single partition.

Same for when I checked the 2nd time and tried to run the 2nd episode. And for the 3rd and 4th reboots where I tried the 3rd and 4th episodes.

And the finale did the same thing - rebooted the Wii.

Want me to try it in emulation mode?

Edit: with full NAND emulation it took a minute on the WiiFlow screen and then went to a black screen with the drive light lashing over and over.

thats what the issue has been the whole time :P
 

fledge68

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Thought i would show you that I'm making some progress
gallery_296093_866_2051.png
 
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bostonBC

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I decided to enter the realm of NAND emulation again to see if I could get a few problem games working (Kirby's Return to Dreamland, The Smurf's Dance Party and The Adventures of TinTin).

I used the NAND extract feature of WiiFlow and that completed successfully in just a couple minutes. But when I tried running Kirby's Return to Dreamland (with emulation turned to FULL for that game) it looks like it is in an infinite loop loading. The WiiFlow logo cycled and the blue drive LED is flashed for about 5 minutes before I got to the splash screen. Then when I used the game it hung in the same spot it has always done - after pressing 2 on the main screen.

After rebooting I tried it again and this time it took about a minute but finally came up. Hung in the same spot though.

Next I tried The Smurf's Dance Party and it took over a minute for the WiiFlow screen to go away. It then presented a black screen and the blue drive LED flashing a couple times a second for about 5 minutes and now the drive light is off and it hung solid. After rebooting the same thing happened.

I tried the same with The Adventures of TinTin and it did the exact same thing as The Smurf's Dance Party, a minute to get past the WiiFlow flashing logo and then the drive LED flashed for about 5 minutes before hanging solid.

After rebooting again I thought I would try running with NAND emulation on a game that I never had a problem with so I setup Mario Kart with full NAND and it took 57 seconds to load to the 1st screen but it worked. That's compared to an almost instant 1 or 2 second load time from real NAND.

Is this poor loading speed normal for NAND games? And any idea on what is going on with the 1st 3 games?

Is there a way to check if the NAND extract went ok? I thought since Mario Kart worked it was alright but any thoughts would be greatly appreciated.
all three of these games run's fine in wiiflow. all except for tin tin. as far as i know it only works in sneek..( well that is if you don't mind restarting tin tin after each cut seen.) it's this way for all the loaders. but for kirby/smurfs. i have it loading on 249/57 d2x v8. just in case. a game will not load. i have an alt.dol, an though it's not really needed any more. i run it after each new install of any of the loaders i use.(gx/wiiflow). an it seems to get the most trouble some games to load.

Very strange. Others have also reported no trouble with Kirby's/Smurfs but they keep failing for me on WiiFlow... work fine with CFG.

I use base 56 in slot 249 and 57 in 250 but have tried forcing both 250 and 249 IOS's but they fail the same way. I've pulled multiple copies of the game down from different sites with the same result.

I've ran them on over a dozen Wii's with exactly the same problem. May I ask how you did your mod?


 

bostonBC

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No, no need... Please redownload the dol and try again, updated some stuff

Rebooted trying episode 1 with real NAND. With full emulation on it did the same as before... minute on the WiiFlow loading screen then hans on black screen with drive light flashing quickly.

Edit - I didn't wait long enough... it finally came up with full NAND emulation. But when I ran episode 1 it rebooted too :(
 

shortz1994

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I've ran them on over a dozen Wii's with exactly the same problem. May I ask how you did your mod?
if your talking about when i first modded my wii? i did it with smash stack over 2yr's ago.
all my games are a dump from an original disc. if not in my possession, one of my family members has the game/games. but try as i said if your having problems with launching these games. just get an alt.dol an use that to first launch the game.(only need to do one of the games though.) then change it back to launch normal. it should work after that.(yes i had to do the same thing with smurfs,mw3 an a few others.) no i get no problems. except tin tin, but that's the same for everyone.
 

drakorex

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so, does that work with mplayerce in the apps folder or do we need to copy it to the plugins folder, too?
Needs to be in plugins folder too ofc,with the dol name used in the ini. You can change it if you want, just dont change the plugin magic :P
Now that we're using mplayerce, how hard would it be to be have it play DVD's in the drive from the disk button?
(for those of us with older Wiis compatible with them.)
Actually, according to the WiiBrew site it also supports DVD ripping.
So how do I get it to rip dvds? I poked around the menu for a few minutes and couldn't find anything. :/
Also, is there any way to get more than 10 buttons on the first page of the select source menu? I'd like to eliminate page 2, or at least move the nand and homebrew to page 2.
 

Maxternal

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Thought i would show you that I'm making some progress
gallery_296093_866_2051.png
Nice. For those that already have their own icon it could be easiest to just default to the ones from the source select button but I don't know if that would cause problems since the others wouldn't have one to default to.
so, does that work with mplayerce in the apps folder or do we need to copy it to the plugins folder, too?
Needs to be in plugins folder too ofc,with the dol name used in the ini. You can change it if you want, just dont change the plugin magic :P
Now that we're using mplayerce, how hard would it be to be have it play DVD's in the drive from the disk button?
(for those of us with older Wiis compatible with them.)
Actually, according to the WiiBrew site it also supports DVD ripping.
So how do I get it to rip dvds? I poked around the menu for a few minutes and couldn't find anything. :/
Also, is there any way to get more than 10 buttons on the first page of the select source menu? I'd like to eliminate page 2, or at least move the nand and homebrew to page 2.
I was actually saying that it would be NICE if WiiFlow could be programmed to be able to use that feature.
It's not even something that's on MPlayer CE's menu. The WiiBrew site says this:
MPlayer CE - WiiBrew said:
Advanced Usage

Requires a loader supporting arguments passing.


DVD Ripping

[mplayer] dvd:// -dumpstream -dumpfile usb:/path/to/file.vob
 

bostonBC

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I've ran them on over a dozen Wii's with exactly the same problem. May I ask how you did your mod?
if your talking about when i first modded my wii? i did it with smash stack over 2yr's ago.
all my games are a dump from an original disc. if not in my possession, one of my family members has the game/games. but try as i said if your having problems with launching these games. just get an alt.dol an use that to first launch the game.(only need to do one of the games though.) then change it back to launch normal. it should work after that.(yes i had to do the same thing with smurfs,mw3 an a few others.) no i get no problems. except tin tin, but that's the same for everyone.

I haven't seen the ability to use an alt.dol for some time. Can't find it in the current WiiFlow.
 
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