Hacking WiiFlow Advanced

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Does anybody know how to fix the bug that prevents the music from playing? I mean like in the wiiflow-advanced.ini, or is it a coding thing, cause I know nothing on coding.
 
well mugotu said he'd stay quiet and not give us much (or anything at all) until his code and WiiFlow's code are nowhere near similar (to prevent copy/paste from WiiFlow team?).
 
Does anybody know how to fix the bug that prevents the music from playing? I mean like in the wiiflow-advanced.ini, or is it a coding thing, cause I know nothing on coding.
You can download a version of r426 with all the changes I have made to wiiflow-mod included. And with fixed background music here:
https://rapidshare.c...r426y120510.zip

what I've changed:
This dol is based on wiiflow_advanced r426 renamed to wiiflow_plus because that is what Miigotu said it will be called.
-background music works.
-better wifi-gecko support
-udraw icons for gameinfo screen
-clear gameTDB fields when loading new game info, so old game info is not displayed for missing info
-games can now set emuNAND saves to off
-don't show upgrade button when in parental lock
-added help text to the about window
-don't allow B+channels to enable NAND channels if NAND is disabled in ini
-fix intermittent ability to flip covers
-merged common game and channel CIOS loading code
-merged common menu code, and fixed some category glitches.
-quicker return from settings menu for items that don't need to reload the coverflow

to fix the backgound music in music/musicplayer.cpp
the file types and directory variables were reversed, so I changed as follows:
line 36:
list.GetPaths(m_music_files, ".ogg|.mp3", themeMusicDir); //|.mod|.xm|.s3m|.wav|.aiff");
line 39:
list.GetPaths(m_music_files, ".ogg|.mp3", musicDir); //|.mod|.xm|.s3m|.wav|.aiff");
 
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This is great [member='Yardape8000'], it's exactly what I've wanted for WiiFlow+ in the interim of Miigotu's release, thanks a million!! :D

Edit: The inclusion of WiFiGeckoReader and the readme files are excellent, very much appreciated.
 
Thanks Yardape for the fixes,
I made a custom channel forwarder for Wiiflow+ to be used with your dol
Folders used to run the channel (v11c using ModMii)
m9y5c9.jpg

16:9 image
28cgh6r.jpg

au6xli.jpg

On a side note: this dol starts up 300 wii games in ~20 secs, which is 15 seconds faster than latest Wiiflow-rev348 and indeed I didn't notice any code dump while using it so far.

File Name: Wiiflow+ Channel Legal - DWFP.wad
Channel ID: DWFP
Custom Icon & logo with no sound
File Size: 769 KB only
Download Link: http://www.mediafire...szzqpo3qa5po669
 
Thanks Yardape for the fixes,
I made a custom channel forwarder for Wiiflow+ to be used with your dol

On a side note: this dol starts up 300 wii games in ~20 secs, which is 15 seconds faster than latest Wiiflow-rev348.
Mm, wierd, mine starts in 5-8 secs. with 425 games, also 348. I am using the v12 forwarder from fix94.
 
Thanks Yardape for the fixes,
I made a custom channel forwarder for Wiiflow+ to be used with your dol

On a side note: this dol starts up 300 wii games in ~20 secs, which is 15 seconds faster than latest Wiiflow-rev348.
Mm, wierd, mine starts in 5-8 secs. with 425 games, also 348. I am using the v12 forwarder from fix94.
Wiiflow-Mod used to be faster than Wiiflow+/Adv but since the latest changes in libs and adding the 3TB stuff things are painfully slow, especially the Emulator mode.
I did my test also using Fix's v12 for Wiiflow-Mod-349 using the dol he provided.
 
Thanks Yardape for the fixes,
I made a custom channel forwarder for Wiiflow+ to be used with your dol

On a side note: this dol starts up 300 wii games in ~20 secs, which is 15 seconds faster than latest Wiiflow-rev348.
Mm, wierd, mine starts in 5-8 secs. with 425 games, also 348. I am using the v12 forwarder from fix94.
Wiiflow+ takes only 10-12 to start up 425+ games for me. I wonder why such a large delay on your end of things for both WiiFlow/WiiFlow+. Probably the emulator Roms but that doesn't explain the delay for WiiFlow+ since there is no emubrew feature yet.
 
I have Emulator mode off since it's the slowest to load.
I think that part of slow loading is due to almost full HDD (only 14 GB out of 500 GB free) but both loaders are loading under same conditions using same cache folder.
USBL-GX take 15 secs now, CFG also around 15 secs

Edit: I'll try if nand emulation off can make things a bit faster for wiiflow mod/plus
 
I have Emulator mode off since it's the slowest to load.
I think that part of slow loading is due to almost full HDD (only 14 GB out of 500 GB free) but both loaders are loading under same conditions using same cache folder.
USBL-GX take 15 secs now, CFG also around 15 secs

Edit: I'll try if nand emulation off can make things a bit faster for wiiflow mod/plus


That will be your problem then, dont share resources when both projects are different and different code is used. Created separate resource folders for each version of WiiFlow your using and set the paths in the .ini files as needed.

Things like this only produces users errors which the user then translates to dev errors in most cases because of little mistakes like sharing resources, yes covers but not themes, cache, .ini and settings files.

The slow down will probably be caused by this one mistake as each WiiFlow attempts to read the others .ini's then writes the missing sections as needed, do the legwork and give each its own files as needed, then report back if you still experience the same issue.

Many users then wonder why things down work right for them when given clear instructions not to share resources.

Sure ive got 2 cars but i don't share the petrol from one to the other and wonder why my diesel doesn't run properly...... :blink:

EDIT

added quote and remind me not to let you beta test :P
 
I have Emulator mode off since it's the slowest to load.
I think that part of slow loading is due to almost full HDD (only 14 GB out of 500 GB free) but both loaders are loading under same conditions using same cache folder.
USBL-GX take 15 secs now, CFG also around 15 secs

Edit: I'll try if nand emulation off can make things a bit faster for wiiflow mod/plus
I can assure you it's not the lack of space on your HDD as I have less then 1GB left on my 1TB and don't experience the slowdown... and little by little it's been dwindling down.. I had to get another 500GB HDD to take on some of my space issues I just need to set it up properly since I'm anticipating DM for USB loading will be using FAT32 only and I have about 80+ gigs of GC games.
 
@Pepxl only cache folder is shared cause it's the same for both since no one changed that yet , otherwise each app had it's own folder, settings, themes and what not.

Things were much faster before emulator mode, I'll check an older wiiflow and see if it makes any speed change
 
@Yardape8000
can you please have a look at adjust coverflow in Wiiflow+ cause nothing happens when I make adjustments :(
and also if possible can you make 15 modes available in your mod like in Wiiflow-mod?
Sorry, probably not. I have no idea what direction WiiFLow+ is headed, so I have no intention of fixing something that will most likely change.
I have not seen any code changes since r426, so I am totally in the dark. I don't want to waste my time making changes that most likely will never be included.
My current changes can be applied to both + and Mod with minor bug fixes specific to each. So no wasted effort.
My goal is to get at least one of the 2 branches to be stable, while adding features I need.
 
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@Pepxl only cache folder is shared cause it's the same for both since no one changed that yet , otherwise each app had it's own folder, settings, themes and what not.

Things were much faster before emulator mode, I'll check an older wiiflow and see if it makes any speed change
Hey abdallahterro, you should attempt pepxl's advice and see if not sharing the cache folders will improve performance, sharing the cover folders shouldn't be a problem, but settings and cache shouldn't be shared and besides it won't hurt to try if you see no improvement you can always revert back to how you had it ;)
@Yardape8000
can you please have a look at adjust coverflow in Wiiflow+ cause nothing happens when I make adjustments

and also if possible can you make 15 modes available in your mod like in Wiiflow-mod?
Thank you very much :)
I still don't see the need for 15 modes, it uses up much more memory which you can see if you compile it with SHOWMEM defined :P I think 8 is more then enough, you can always choose your favorite 8 views, and now that you can have 8 views in each mode, you should be able to see all the different views you'd like.

Just putting in my 2 cents :D
 
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