USB Loader project, based on WiiFlow 1.1 by Hibernatus, Wiiflow 2.1 by r-win and Miigotu, and Wiiflow 3.0 alpha by Miigotu. Links: Source WiiFloWiki (For downloads and mostly up to date information on usage) The IRC Channel (irc.abjects.net #wiiflow-advanced) Thread for Wiiflow 1.1 - 3.0a Original Wiiflow Thread Background: My vision for WiiFlow has not fallen by the wayside. I will continue my work which has brought WiiFlow so far in the past 3 years in a new project named Wiiflow Advanced. In the end this will result in a better homebrew due to the competition. I have many big things in store for my version of WiiFlow so stay tuned, but I will always keep a primary focus on stability, speed, and efficiency. Sections Under Construction Features: (will add later) Planned Features: (will add later) Known Issues: (will add later) Changelogs: [b r426 Changelog[/b]] r426 -Rename most references of "Wiiflow" to "Wiiflow Advanced", images to follow. -Use gnu c++0x standard, and fix freetypeGX so it will compile without errors with it -Don't use AA for wait messages. -Removed safe_vector.hpp -detemplatize cache, cachedlist, and list classes, and simplify. -Change gamelist from vector to deque -Don't cache music list -Remove empty ini domains -Change all references to game id to use char * instead of u8 *, and remove all typecasting. -Fix game installer (thx Yardape8000) -Limit coverbuffer to prevent old ini's from causing crashes that have cover_buffer=120 -Only keep necessary information in dir_discHdr -Add a "new" hander -Simplify and speed up the cover downloader. -Use iterators wherever possible -Prepare for better args support/faster loading, and more configurability. Test Versions 3TB Drives Test Questions/Answers Q: Why a new project? A: The "new Wiiflow team" aka wiiflow-mod team and a handful of old testers, have banded together and talked Lustar into handing the project over to them. Powa. Q: Why don't my forwarders work with this? A: I have not had a chance yet to update the forwarders with the new folder path used in this project, but the change in folder name was absolutely necessary in order to keep project separation.