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Discussion in 'Wii - Emulation and Homebrew' started by Net_Bastard, Feb 16, 2011.
So what if it's 2-3FPS? It's progress. Can't wait for this.
Why didnt you post the whole new blog entry?
Sweet. whenever i come to this forum I'm always secretly hoping to see new wii64 news
its great news, and obviously a lot of work went into it. but before you moisten up your panties too much, look at the fps. 3fps doesnt put those games into the playable category yet.
True. But it manages to capture the eye far more than just a "now with better framerates" message. And by slapping the FPS on the screenies, it certainly won't raise unrealistic expectations.
The fact that wiisx is still in the works (and with good improvements) is also nice to hear.
Finally...anyone wanna guess what the secret project is?
show me banjo and dk64 running at decent speeds and i'll be happy
This is great news.
Fingers crossed for Goldeneye speed improvements and texture swapping with Rice.
As for the secret project - bbc micro emulator (yay finally)
cant wait just hope they fix it so the usb works with it
I'm most looking forward to playing Goldeneye at full speed (hopefully). Never played Conkers but I've heard its an epic classic. If I could get Goldeneye fullspeed with netplay for multiplayer I would jump for joy. But I think netplay is probably out of the realm of possibility at this stage.
But you can play Goldeneye on the Wii already they made it for it.
but Goldeneye wii s a completely different game than the goldeneye for n64
NO. EFFIN. WAY.
Hi-res textures on the Wii? Come on, don't expect more than 5 FPS.
cant wait to play conker at 3fps
im not so much looking forward to Conker for this release, because it will likely be one of the hardest games to emulate at full speed. But I am hopeful that the new graphics plugin will fix the many games that had acceptable speeds, but bad graphical glitches. Also looking forward to speed improvements for those games that were running at "ok" speeds before
nice to read that Wii64 and WiiSX are still in developement
3FPS is completely unplayable, but still it's nice they're making progress.
I think 3FPS is with the interpreter core, they say in the new article that they are (completely ?) rewriting the dynarec core so maybe you can expect more "playable" speed in some way.
What they are doing is incredible work imo considering this is still the only emulator project here that involves Wii-specific optimizations and code, not just simple C or SDL code porting.
Whoa there. Who said Hi-res textures?
Yeah its crap compared to the 64 version in my opinion. Cant wait to play the original again
On the actual blog post, they're also using Rice's video plugin, which is also what's making the textures possible, but I'm not into the hi-res texture idea, I just wanna play the games.