
"The speed of the image transmission feature from the screen to the controller is impressive," Katsuhiro Harada told Nintendo Gamer.
"The first time I saw Wii U, I thought, 'isn't the delay longer than one frame? If it is, it's going to be difficult for fighting games.' But when I heard that the latency actually isn't more than 1/60th second I was really happy."

More details on Tekken Wii U at the source