Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
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And last thing (have already bothered a bit), when you said kernel would come "soon" , you meant less than a month?
Spaceballs_2_023.png
 
Basically, use kernel and/or IOSU exploit to run TCPGecko, load your preferred game and dump all files, then reboot and load Cafiine and you can modify those files and load them. It's pretty standard though, you should only need to compile kexploit once, and you can rename it as its own html file and bookmark it, and do the same for Cafiine. Then you can click one bookmark for kexploit, get kicked out, reopen and load Cafiine, get kicked out again and then go into the game you want to mod, start up the server, and start poking. We're the ones who have to do so many recompiles and revisions to develop it.
Does it mean you need to use your PC as a server only once to install the exploit and then you don't need it anymore to use the hacks?
 
Just finished my "paranoid" Nintendo block list:
http://pastebin.com/WULsPBc8

Blocks everything fine on my 3DS and WiiU through my OpenWrt router with DNSmasq. Except for web browsing, of course. ;)

Haven't tested online play, it probably doesn't work with this list as it is...

Edit:
I know this is unnecessary, but I like to have and share it anyways.
 
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