I've recompiled the homebrews from a fresh new libwiiu just now, and uploaded them to wiiulib.arndroid.nl.
Maybe we'll have better luck this time?
Still nothing I'm afraid
I've recompiled the homebrews from a fresh new libwiiu just now, and uploaded them to wiiulib.arndroid.nl.
Maybe we'll have better luck this time?
I've recompiled the homebrews from a fresh new libwiiu just now, and uploaded them to wiiulib.arndroid.nl.
Maybe we'll have better luck this time?
Try it a few more times, if it keeps doing a weird black screen, then you're SoL, but at least we know it's an issue (Rean has the same thing, dunno what's up, you'll just have to wait since I don't think you even have code execution).Crashes on me...
Try it a few more times, if it keeps doing a weird black screen, then you're SoL, but at least we know it's an issue (Rean has the same thing, dunno what's up, you'll just have to wait since I don't think you even have code execution).
#include "loader.h"
void _start()
{
/****************************> Fix Stack <****************************/
//Load a good stack
asm(
"lis %r1, 0x1ab5 ;"
"ori %r1, %r1, 0xd138 ;"
);
/****************************> Get Handles <****************************/
//Get a handle to coreinit.rpl
unsigned int coreinit_handle;
OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
//Misc OS functions
void(*OSRestartGame)();
OSDynLoad_FindExport(coreinit_handle, 0, "OSRestartGame", &OSRestartGame);
/****************************> Initial Setup <****************************/
//Restart the web browser. This stops active threads for browser. Browser GUI thread runs on CPU0.
OSRestartGame();
long(*OSCheckActiveThreads)();
OSDynLoad_FindExport(coreinit_handle, 0, "OSCheckActiveThreads", &OSCheckActiveThreads);
long initialNumberOfThreads = OSCheckActiveThreads();
char buffer[256];
__os_snprintf(buffer, 256, "OSCheckActiveThreads %ld", initialNumberOfThreads);
OSFatal(buffer);
}
If some examples freeze in the middle of loading then the problem is in the way they are loaded and not in the code itself. They might actually work. Try loading them directly from a favourite a soon as you fresh open the browser.I haven't had a single black screen. It just froze halfway loading the page.
I tried it several times, on-TV and off-TV.
I updated hello.html and exit.html based on finding out that the copy of code we were using for execution was cut off, try this and see if it works any better.
http://nwplayer123.bplaced.net/hello.html
http://nwplayer123.bplaced.net/exit.html
Could you, or anyone else on 5.3.2, test the Hello World from my website? (wiiulib.arndroid.nl)Working good here for 5.3.2
Could you, or anyone else on 5.3.2, test the Hello World from my website? (wiiulib.arndroid.nl)
I've replaced my 5.3.2 helloworld payload with the exact same one from NWPlayer123. (http://nwplayer123.bplaced.net/hello.html)
Also, I cleaned up some web code, and added a "Info" which you can find at the info button "(i)", showing you your browser info stuff.
Try thisUnfortunaly it froze both times I tried.
Wow...Unfortunaly it froze both times I tried.
^This is the same thing I wanted you to test.
Wow...
How about this:
http://wiiulib.arndroid.nl/hello/
Edit:
^This is the same thing I wanted you to test.
But my new URL (/hello/) is shorter. hehe
The problem is in that menu pageThat did work first time.
That's... interesting.That did work first time.
That really seems to be the case... (I was hoping it wasn't)The problem is in that menu page http://wiiulib.arndroid.black
It makes loading of the exploit html stuck
That's... interesting.
Maybe if there are one or multiple sites before the payload, it doesn't work properly anymore?
How about this:
http://wiiulib.arndroid.nl/hello2/
(Also thanks for testing)
Edit:
That really seems to be the case... (I was hoping it wasn't)
But on hello2 I have the index.html that selects the correct payload as a extra webpage now, before the payload.
If that doesn't work, then I could just direct link all the correct payloads instead.
Otherwise, I'll have to find some way to clean the WiiU's memory, or whatever the case may be, when clicking on a homebrew on my site.
Cool, thanks.That one also worked first try.
I 've already tried index.html and it s working, knowing the problem is in the menu page it will probably be something you implemented to interact with the wii u.Cool, thanks.
If it's not to much asked, could you just try this one more link?
http://wiiulib.arndroid.nl/brew/usbstor/index.html
Then I'm sure of the next things I should try.
Alright, thanks guys.I 've already tried index.html and it s working, knowing the problem is in the menu page it will probably be something you implemented to interact with the wii u.
