Remasters and ports are not emulation.some games from N64, Gamecube, Wii and Wii U have remastered or ported to 3DS
Remasters and ports are not emulation.some games from N64, Gamecube, Wii and Wii U have remastered or ported to 3DS
Yes, however, that thread didn't mention using a Luma firm/payload to do it, so I figured I'd ask, as I don't know much about homebrew/emulator making.
Don’t use the GitHub. Join their discord, there’s a more updated version there.This is the one I use
https://github.com/masterfeizz/daedalusx64-3DS
Is it going closed source?Don’t use the GitHub. Join their discord, there’s a more updated version there.
The Wii is PowerPC, the 3DS is ARM, and not only that, it's an ancient version of ARM with much lower performance than modern smartphones, even at similar clock speeds. Those are two completely different architectures, which means you'd be dealing with emulation. And even the Switch struggles with Wii emulation, so how do you expect the 3DS to be able to?Ik this has probably been asked before, but would it be possible to run Wii games on a New 3DS, either with a homescreen .cia or with a Luma firm that runs before most of the 3DS stuff?
Remasters and ports are not emulation.
No, it doesn't. Remasters and ports are objectively not emulation. They are native games. Porting a game means recompiling it for the target architecture. A remaster is just a port that has new assets that look better than the original game.Well...Depends how you define the scope of emulation
No, it doesn't. Remasters and ports are objectively not emulation. They are native games. Porting a game means recompiling it for the target architecture. A remaster is just a port that has new assets that look better than the original game.
Emulation, in contrast, uses the original game binary and assets meant for a different architecture and translates the CPU and GPU instructions one by one into something the physical hardware can understand. This is an extremely CPU-intensive process that adds a huge amount of overhead, which is why emulation requires physical hardware an order of magnitude faster than the hardware you're emulating. Since different architectures have different IPC (instructions per cycle), comparing raw clock speeds is often an inaccurate measure of whether one system is fast enough to emulate another.
They* are 13, and I don't know too terribly much about emulationAt first, this thread looks silly. I thought op was trolling.
She or he is 13. populustree is a child, she or he does not understand.
does Universal-Updater download from Github?Don’t use the GitHub. Join their discord, there’s a more updated version there.
thats not the word you want. it dont come close to whats done for electronic devices. And still AleronIves is correct about what emulation means in these contexts
Ik this has probably been asked before, but would it be possible to run Wii games on a New 3DS, either with a homescreen .cia or with a Luma firm that runs before most of the 3DS stuff?
You gotta be kidding. No. The same reason you can't emulate PS3 on a PS1.That's with all the 3DS stuff running in the background, which is why I mentioned using a Luma firm that starts before some of the 3DS stuff. Would that make it theoretically possible?
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It can, I can run most N64 games on it
thats not the word you want. it dont come close to whats done for electronic devices. And still AleronIves is correct about what emulation means in these contexts