Someone who claims to have spent $240 on VC/Wiiware is a pirate. End of story. You can not have that many titles and so few Wii games. It just isn't logical.
As far as Nintendo 64 and Wiiware titles are concerned, sure, I could see it if you actually bought every single title. But let's face it, that just isn't the case. There aren't that many games released that are worth keeping on the system.
No one is claiming to have spent $240, thats just a number you picked from thin air - regardless of the fact that is perfectly plausible for someone to spend £120 on titles if they are that way inclined - its not much money. You clearly haven't tried or bought many n64 games to realize the size of them:
Blocks
1080° Snowboarding NAOE 157 1
F-Zero X NAFE 156 1
Kirby 64: The Crystal Shards NAME 153 1
Legend of Zelda, The: Ocarina of Time NACE 286 1
Mario Kart 64 NABE 123 1
Paper Mario NAEE 249 2
Pokémon Puzzle League NANE 264 2
Pokémon Snap NAKE 159 2
Sin and Punishment: ??????????? NAJN 287 1
Star Fox 64 NADE 134 1
Super Mario 64 NAAE 90 1
Wave Race 64 NAIE 97 1
Yoshi's Story NAHE 156 1
Then once you add up channels:
e.g
Blocks Save Blocks
Internet Channel 10001-HADE 233 37
Nintendo Channel 10001-HATE 123 126
some Wiiware
Defend your Castle WDFE 121
FINAL FANTASY CC: My Life as a King WFCE 287
LostWinds WLWE 258
TV Show King WB6E 290
Toki Tori XXXX 289
And dont forget the few games that have monstrous save files:
e.g.
Super Smash Bros. 64 287
You can have only a few of these and you run out of room real fast. Then to consider that new content is released continually - this is a serious problem and completely inadequate. Hence Nintendo voicing its acknowledgment of the problem.
QUOTE said:
NAND has limited writes and will suffer from read degradation over time. It's a proven fact, so the only ridiculous argument is you proving it isn't.
I say its ridiculous because even if you ignore wear leveling on nand flash memory you still get 100'000 rewrites, so functioning correctly the memory will last far longer than the wii will. It becomes a moot point based on the lifespan of the console.
QUOTE said:
I hate to burst your bubble, but the three Nintendo channels you mentioned are utter garbage that was meant to appeal to an entirely different demographic than the ones purchasing VC titles.
Removing those channels and only installing Nintendo 64 titles into memory allows you to fit up to 12 games. Use the Homebrew channel for every other console.
Why would the marketing department at Nintendo decide to have an opposing direction between vc and channels? Of course they are aimed at the same demographic - the people who buy a wii! Regardless of the fact that your opinion, which you are free to express, is not the same as everyone elses and your garbage is another mans gold.
You keep mentioning ways to fix the problem which you say doesn't exist.
Although I do agree using emulators is a great solution to retaining content on the mininalist system that is the wii.
QUOTE
Actually, it isn't going to be additional storage whatsoever.
They are diverting VC titles to a streaming solution, where the channel stays on your console, but the data is sent to you every time.