Hacking Wii backup Manager for Windows

  • Thread starter Thread starter fig2k4
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I can't open the download url which just give me a white page with error,either when i'm at home or office room.
 
@Whoelse37
The hash is calculated from only the data read from the disc. Any scrubbed parts are ignored. For the hashes to match, it needs to use the same "partitions to keep". If you use "game only" for everything, then there wouldn't be any confusion.

The hashes just now allow you to verify the data is still OK after a few weeks for example. After drive to drive transfers, you can quickly check that the source and destination drives have exactly the same data using the hash.

It also helped me iron out some bugs with CISO. I extracted from WBFS->CISO->WBFS and the 2 hashes are identical which tells me that the CISO is OK.

@digdug3
Yeah, it really shouldn't stop if there's an error. I suppose it was more to help with debugging so that people noticed the errors. Recently, any read errors reported have been due to corrupt discs etc. so (I don't want to speak too soon, but..) I think I've got rid of any read errors caused by the app. Like Cyan mentioned, I'll let it carry on and show an error report at the end.

@Cyan
QUOTE said:
What does it means : "Automatically convert storage convention when drive is mounted" ?
The storage convention selection determines whether you want to store .wbfs files in sub folders or all in the WBFS folder. "Automatically convert" moves all the files to your selected convention when the drive is mounted. Open your drive in explorer.. Select one convention, mount the drive, select the other, mount the drive. You'll see what happens.
smile.gif


I added the new folder naming options last night too for CFG 51b+..

[GameID]_Title
Title_[GameID]
Title[GameID]

The folder names are auto converted too.

@redia
Thanks for that. I was actually just about to do it, but you saved me the trouble.
smile.gif


Edit:
I think I'll have one more release before the covers/info is exposed in the app. There's a few additions etc. that people have requested and it might take a while to finish the covers/info, so I'll finish up the little things first.
 
fig2k4 said:
I added the new folder naming options last night too for CFG 51b+..
[GameID]_Title
Title_[GameID]
Title[GameID]
Note that the [ ] have to be in there if the id is at the end, but not if it's at the start, so these are ok:

RHAP01_Wii Play
Wii Play_[RHAP01]
Wii Play [RHAP01]
Wii Play[RHAP01]

this is not ok:

[RHAP01]_Wii Play
Wii Play_RHAP01

(it won't work with cfg 51)
 
Thanks. I just read your response on the CFG thread and was about to confirm that with you.

I implemented it without the square brackets, but I'll add that now since I now realise that the titles could contain underscores which would cause problems detecting where the ID is.
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It does work in 51b? I haven't actually tested it, I was going by the changelog..
 
redia said:
for the people having a prob downloading the file here is a rapidshare mirror :
WiiBackupManager0.3.3.rar


cheers,
R

Thanks for your help redia.
So i downloaded it and tring to solve my problem in this thread: http://gbatemp.net/index.php?showtopic=200...p;#entry2504710
En...Finally,it's still there,Maybe next version.

Another question: Today i transfered two games from my backup discs,all the process seemed just alright,after it's done i could not find the file in the folder that i selected,then i checked the log* tab,it showed up two lines of error in red(Disc error or something),and then i put the disc into my Wii running with Neogamme,it could work just like usual.So i assume if there is something wrong with my old samsung DVD drive?
 
I'll allow force mode in the next release. But you'll need to resave those wbfs files since they won't (or shouldn't) work on the Wii either.

The read error could also be caused by a bad burn, or just a dirty disc. I've never had problems with single layer discs, but dual layered discs are terrible for burning. I've had a few burns that look good until I've checked them with DVDInfoPro. You can run a read test on the disc to see if there's any bad sectors. Games will play fine until those bad sectors are encountered.
 
fig2k4, I mentioned this once before via PM, it is a MINOR change but will make my life a lot easier. Can you switch the title id and title name columns so that title name is all the way on the left? Currently (with title ID on the left) if you highlight a game and start typing it will take you to the TITLE ID you type (which isn't very useful, who has those memorized and they all start with S or R), but for example, if the TITLE NAME were in the far left column, and i were to type "tmn" it should jump right to TMNT: Smash Up. I think this would be very useful!

On a similar note, would it be possible to add a search button that will search within a drive tab? For example, I could search "mario" and have it come up with mario strikers, new super mario bros, super mario galaxy etc.
 
search field is a nice idea.
A field with auto-refresh while typing would be nice (like NDScrc), and double-click could empty the content (*newsleecher double-click addict XD*)

The columns could also be movable, or change the keyboard typing search to work on the game name column instead of gameID (even if not on the most left).
 
Cyan said:
or change the keyboard typing search to work on the game name column instead of gameID (even if not on the most left).

that is actually what i suggested to fig2k4, he said that wasn't do-able for some reason... which is why i figure just moving the columns should accomplish the same thing (probably easier too)
 
I have a small request, is it possible to take the list of games from any source and export the game names to a text file?
 
xflak40 said:
fig2k4, I mentioned this once before via PM, it is a MINOR change but will make my life a lot easier. Can you switch the title id and title name columns so that title name is all the way on the left? Currently (with title ID on the left) if you highlight a game and start typing it will take you to the TITLE ID you type (which isn't very useful, who has those memorized and they all start with S or R), but for example, if the TITLE NAME were in the far left column, and i were to type "tmn" it should jump right to TMNT: Smash Up. I think this would be very useful!

On a similar note, would it be possible to add a search button that will search within a drive tab? For example, I could search "mario" and have it come up with mario strikers, new super mario bros, super mario galaxy etc.



excellent suggestion, makes it easier to alphabetize the game names as well
 
QUOTE said:
On a similar note, would it be possible to add a search button that will search within a drive tab? For example, I could search "mario" and have it come up with mario strikers, new super mario bros, super mario galaxy etc.

I was going to add a filter edit box for that on the database page, that was always the plan. But with the code structure I have now, I could probably do it quite easily on all the pages. It shouldn't take long.

I could probably add a search box too that'll just scroll to the first item that contains the text, rather than filtering the list. Pressing a letter while the list is active should also take you to the first title that starts with that letter, I just haven't tried to do it yet.

QUOTEI have a small request, is it possible to take the list of games from any source and export the game names to a text file?

I'll cut out my last additions to the export templates and add a simple version for the next release. This'll allow you to export simple lists of games to text files and CSV and any others that people create templates for. The keywords available for the templates will change a lot once I do the WiiTDB info.

This is the first release in a while that I've been purely working on adding features. There's been no bug reports as such, minor flaws, but no real bugs.

It's taking some time to implement and test all the minor features and changes, but it's getting there. Again, the covers have taken a back seat until after this next release, but after that I'll be free to work on what I showed in the screenshot before..
 
fig2k4 said:
I was going to add a filter edit box for that on the database page, that was always the plan. But with the code structure I have now, I could probably do it quite easily on all the pages. It shouldn't take long.

I could probably add a search box too that'll just scroll to the first item that contains the text, rather than filtering the list. Pressing a letter while the list is active should also take you to the first title that starts with that letter, I just haven't tried to do it yet.

fig2k4,

before you start implementing that feature please keep in mind one fact :
if you do a "simple" jump to the letter feature.. it is great.. but some people would probably like to be able to enter mario and have "super mario bros" for example listed. which means that it is not a "simple" jump but a filter as you planned to implement....
I wonder if it is worth that you spend time on the jump feature ? it is all up to you.
I am pretty sure (or at least I hope that) people can wait for the filter feature

Cheers,
R
 
QUOTE said:
when you press a key on the list it'll jump to the first title beginning with the letter.

what about the second letter typed? For example, lets say I have 2 games (Metroid and Monopoly), if I type M, it will go to the first game alphabetically starting with M, which is Metroid. But if I type "mo" quickly, it should take me to Monopoly, correct? This is how it currently works but except with title IDs instead of titles.
 
I've never used the incremental search function, but I see now that it's quite handy.
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I've got that working, along with the column reordering. I'll send it as soon as I can for testing.

I'm in the middle of changing the progress panels to show on the right side (instead of the bottom) with an added mini log that basically shows whether individual items succeeded or failed. If there's a failure in that progress log, the panel stays open after completion so you can check what failed, then look up the main log for details. Once that's finished, the app will be usable again.
 

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