Hacking Wii backup Manager for Windows

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Looks like you were a victim of the phantom transfer bug with 0.2.2, and I did manage to mostly solve it with 0.2.4, so thanks for that info.
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But it doesn't sound like the type of files I was writing with indirect drive to drive because I used CISO, none of them would've been 4.38GB, not all of them exactly that size anyway. I always used the CISO extention too, with the disc title of the game as the filename.

Does wbfs manager 3.0 use ISO with it's indirect drive to drive? Since it doesn't support CISO, I'd have to guess yes.

QUOTE said:
Added direct drive-to-drive copying for drive's with similar sector sizes. Drive-To-Drive copying will now first check if it's possible to do direct copying, if not it will revert to indirect copying.

I'm not trying to shift the blame, I just like to solve problems..
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Edit:

Looks like it is WBFS Manager..

http://wbfsmanager.codeplex.com/WorkItem/V...WorkItemId=2296
 
Why would it only happen on this laptop though? and not my desktop computer?


I can't even get wbfs manager 3.0 to transfer a single game on the laptop.

It will load the hard drive and format the drive just fine but loading a game causes it to freeze everytime.


I treid to undelete the files from the recycling bin but it can't find them so i can't tell you the extension they used.
 
icpmattj said:
Why would it only happen on this laptop though? and not my desktop computer?


I can't even get wbfs manager 3.0 to transfer a single game on the laptop.

It will load the hard drive and format the drive just fine but loading a game causes it to freeze everytime.


I treid to undelete the files from the recycling bin but it can't find them so i can't tell you the extension they used.

You are using WBFS manager 3.0, NOT this Wii backup Manager right ?
 
icpmattj said:
Why would it only happen on this laptop though? and not my desktop computer?


I can't even get wbfs manager 3.0 to transfer a single game on the laptop.

It will load the hard drive and format the drive just fine but loading a game causes it to freeze everytime.


I treid to undelete the files from the recycling bin but it can't find them so i can't tell you the extension they used.

is your .net framework up to date ??
 
TeenTin - I was using both programs.I wasn't sure which was causing the issue that's why i posted it here.It was wbfs manager that caused the hard drive space issue not this program.

Benjay - yes its fully updated.


Maybe the install of wbfs manager was bad or something.I've since uninstalled it.
 
fig2k4 said:
It is a known bug in the 0.2.4. Can you use the version below for the file transfers?

Edit: Sorry about another quick update, but i think the addition is important.

Note: This is a new link. I've just replaced the file, since it hasn't been up long..
Version 0.3.0 beta 2

The file transfer works fine in 0.3.0 b2, thanks a lot !!
And there seem to be a little bug in this version on progress bar.

Only choose drive C then no work others
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Only choose drive D then no work others
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Only choose drive E then no work others
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Hope the .wbfs files can be created to any (chosen) folders for the sake of backup purpose.
 
In this version, you can just go to transfer->.wbfs to save to any folder. All the pages have this option (Files,DVD,Drive 1+2).

You can also load some .wbfs in the files page now to convert to ISO etc. or transfer to drives.

If you load .wbfs on the files page, select them, transfer->.wbfs, you can resplit the files to the same folder if you like.

I've fixed a few little bugs for the next update in regards to overwriting the source files, but .wbfs should be working OK, that was fixed in beta 2.
 
fig2k4 said:
In this version, you can just go to transfer->.wbfs to save to any folder. All the pages have this option (Files,DVD,Drive 1+2).

You can also load some .wbfs in the files page now to convert to ISO etc. or transfer to drives.

If you load .wbfs on the files page, select them, transfer->.wbfs, you can resplit the files to the same folder if you like.

I've fixed a few little bugs for the next update in regards to overwriting the source files, but .wbfs should be working OK, that was fixed in beta 2.

Thanks for you reply !

One more question :

Once created the .wbfs files by the new manager, is it ok to use the old version to rename with titles.txt ?

Thanks again.
 
I'll add the titles.txt as soon as possible..

It should be OK to use the old version for that too, since it only writes a few bytes to the file, not rewrite the whole thing. The old version can read .wbfs with any split size, it's just that the standard changed, so the write split size is different. With .wbfs, it renames the files etc too, but that's still OK.

That reminds me, I really should have a warning or something on the main post about that. I'll freshen up the main post with the next update..
 
fig2k4 said:
I'll add the titles.txt as soon as possible..

It should be OK to use the old version for that too, since it only writes a few bytes to the file, not rewrite the whole thing. The old version can read .wbfs with any split size, it's just that the standard changed, so the write split size is different. With .wbfs, it renames the files etc too, but that's still OK.

That reminds me, I really should have a warning or something on the main post about that. I'll freshen up the main post with the next update..

Really Thanks ! The manager works very nice.

Looking forward to the new version.
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This application works very well, and is very stable, thank you for developing it.

I however have been unable to use the .CISO format files. For some reason, if I pull games from an existing WBFS partition on a WD USB Drive, and I export them to either a USB FAT32, or to a traditional NTFS partition as CISO files, the games are unplayable when copied back to another WBFS partition.

I am running Windows 7, I have tried creating CISO files from both .24r2 and .30 beta 2 and either way the CISO files give the same error when loading from WiiFlow loader under cIOS 222: "Error reading Disc", which is usually followed by an Exception and Stack Trace dump on screen.

I tried direct copying from the WBFS partition of one drive to another WBFS partition (the same one I copied the failed CISO to) and those copies work fine.

My problem is I was planning to store the backups on an NTFS server partition as .CISO. Previously I used WBFSSync and stored disc images as .syncscrub, which I believe is Omega Frost's version of a CISO. Your application is more stable, and so that is why I am switching.

I am still hoping to switch to your application, but I need to store them as efficient as possible on the NTFS partition.

If there is anything more I can provide in information to help track this down, please let me know. Feel free to email me. My Email

I would be happy to give you another larger donation, should you resolve this issue.

Thanks again,

Jason Stevenson
 
Can the minimum size of the window be made smaller? I have a netbook with a 1024x600 resolution, and the bottom of the window is off the screen, and I cannot resize it to be any smaller
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@jstevenson72
I'll test the CISO tonight. What size is the drive? So I can test with the same WBFS block size..

@Jman69
OK, I only just recently made the minimum size 800. It was mostly just to make sure that all the progress panels would fit on the files page, since you can do a lot with it at the same time. I'll add some code to roll up other panels when there's no space left. Or maybe only have one detailed panel visible at once, the others get rolled up when you restore one.
 
Right, I just ran a few tests.

1. Transfer an existing CISO to a 500GB WBFS drive.
2. Transfer the WBFS disc back to CISO.
3. Transfer that CISO to 20GB WBFS drive.
4. Transfer that WBFS disc back to CISO.

After this test, I had 3 CISOs and the same disc on 2 drives. Hex comparing the 3 CISOs, all are identical. Play testing with WBFS passed as well, with WiiFlow and CFG..

I repeated the test with 4 large 4GB-ish games with the same results.

I'll try again using a fresh ISO, instead of an already created CISO. Also, keeping all disc partitions, since I don't test that part much..
 
Fig,

I was reading from a 500GB Western Digital MyBook Essentials USB Drive, which has a 8GB FAT32 partition that contains the loader and other apps. The drive also has a 475~ GB partition which was formatted to WBFS using WBFS Manager 3.0.

I had been using this drive on my son's Wii for about a week, it has 210 titles on it of various sizes.

I bought a few new 1TB WD Essentials drives on Black Friday, and then I created 10GB FAT32 paritions and 990~GB WBFS partitions on each drive.

Next I used your tool to read the games from the 500GB WBFS partition, then I exported all 210 titles to an NTFS partition on my server as .CISO files.

Then I used your tool to transfer the .CISO files onto the 990GB WBFS partition on the 1TB WD drive.

I tried both CFG Loader and WiiFlow.

WiiFlow: I first noticed the games wouldn't always play the music when switching from title to title, then if I clicked play on a title it would do an Exception Dump with all the numeric stack trace stuff...

Cfg: With Cfg it would lock up when viewing a title and just show an error message, I think it read: WBFS fsk or something (I'm sorry the text is very difficult to read on my crappy TV).

I then added some titles that were never converted to CISO to the same drive, and those would work without issue.

Thanks for digging in to this.

I'm sorry I couldn't be more descriptive, I too am a developer, and it can be maddening trying to get the right info...
 
I've only got the 500GB external drive, so I spoofed it as 1.5TB using the WBFS format. It's pretty easy to do, I just told WBFS that there were more sectors and the WBFS block size is increased. I had to force the loading because of the sector count mismatch after that. Anyway, it let me do some tests with larger block sizes.

1. Transfer an ISO to the spoofed WBFS drive.
2. Extract as CISO.
I had to do this because the spoofed drive is obviously unusable on the Wii..
3. Transfer the CISO to 500GB WBFS.
4. Transfer the CISO to 20GB WBFS.

I tested from both drives using CFG and they worked fine.
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I'll send you a link with the version I'm using just now, if you can test a couple of the discs to see if it makes a difference..
 
Fig,

I tried the build you sent me, and I like the new progress bars and such. But alas, it still didn't work for me using the CISO image.

Here is what I did:

1. Using the working WBFS 500GB drive, I extracted "Alien Syndrome" using your tool as a .CISO file to the desktop.
2. Next I "Add"ed the file to the Files section.
3. Selected the other WBFS drive on the Drive 2 tab.
4. Then returned to the Files tab, selected the title, and clicked Transfer, and selected Drive 2.
5. The progress bar went to completion, then I closed the program.
6. I clicked on the "Safely remove icon" in the tray and ejected the drive.
7. Attached it to the Wii, and launched WiiFlow (222) from HBC.
8. Found the game, clicked on it to play it and... Screen dump...

I don't know if the dump will help but here is an image:
screendump.jpg
 

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