Wii #1827 - James Cameron's Avatar: The Game (USA)

Hadrian

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The level and a half I could play showed a decent game that could get better. Does this version freeze a little in the second level?
 

nIxx

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The Game has the new protection like New Super Mario Bros. so unless someone get´s the BCA data it will always freeze at some point.
 

sasho123

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luke_c said:
Can anyone confirm that this doesn't freeze in the second level?
On the EUROPE version it didn't...
The game has pretty good graphics, I must say I am impressed.
 

Master Mo

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The first level felt very much like a tutorial but I absolutely see the potential of this being at least decent. But somehow the stealth mechanic feels like PoP:The Two Thrones, which wasn`t that good actually and felt a little tacked on and in this game it seems to be one of the main mechanics...

But like I said I was only able to play the first level and that one felt exactly like a tutorial.
 

berlinka

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I did not like this game at all. It seduces the gamer because of pretty graphics.

I can't believe that some people think it's decent.

At least there's one review that backs up my opinion.
http://www.videogamer.com/wii/avatar/review.html

I quote
QUOTE said:
As long-suffering Wii-owners know, waggling is, most of the time, awful. And so it is here. Why do developers insist on forcing horrible waggling on us? In this pretty but basic third-person action game, in which you play a blue-skinned Na'vi hell bent on ridding the planet of Pandora of unwelcome Newcomers, waggling is both woeful and frustrating.

It's exactly what my opinion was in the european release thread.
 

CockroachMan

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I'm curious about the Motion Plus and Balance Board support, since I have both
tongue.gif


Gonna give it a try.
 

T-hug

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[-NUKE-]-[Sheep]-(James.Camerons.Avatar.The.Game.USA.Wii-ALMoST)-(bca.data.requested_new.protection.using.burst.cutting.area_release.is.dumped.pe
fectly.but.without.bca.disk.does.not.work)

X360 release was nice, still playing it.
 

Sefi

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Hopefully release groups start releasing the bca data along with new releases, otherwise there's going to be a million more NSMB-like threads of how to get X game to work.
 

Lazycus

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Sefi said:
Hopefully release groups start releasing the bca data along with new releases, otherwise there's going to be a million more NSMB-like threads of how to get X game to work.
Nothing will stop those types of threads. Even if a "standard" is adopted you will have to wait for an update for your mod-chip or loader. Then people won't spend the time to research what needs to be done for their specific setup.
 

Chanser

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James.Camerons.Avatar.The.Game.USA.BCAFiX.Wii-ALMoST

CODEBCA DATA for James.Camerons.Avatar.The.Game.USA.Wii-ALMoST


Ok guys heres what we know so far... your going to need to use this BCA code and patch the game to get a complete working rls.
From now on we will include this info with our rips and hopefully a auto patcher out soon! Atleast this keeps us playing for now!


0000000000000000 0000000000000000 0000000000000000 0000000000000000
0000000000000000 0000000000000000 0000000050444d43 200e0c0e3b003f3e

BIG THANX to the unamed guy who knows who he is;) Even if i did do it all on my own;)
 

Sefi

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Good deal. On another note, is NSMB and Avatar the only games so far with this protection?
 

Tujiro

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luke_c said:
Can anyone confirm that this doesn't freeze in the second level?

Yes. I can. As a matter-of-fact, it works fine so far. @lvl5 now. Via disc channel (hardmod), via uLoader32, via wiiflow(222), via wiiflow(249).

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