Gaming Why was Minecraft never released for Wii?

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NancyDS

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Well, I have an explanation about why Minecraft never launched for Wii, the independent Mojang AB game never released its Minecraft game for the revolutionary Nintendo console, Wii.

Since that game was released for PlayStation 3 and Xbox 360 but not for Wii, maybe because Nintendo does not want Minecraft in its seventh generation console, Wii or it would be that the Wii was not powerful enough to generate Random Chunks and support an Infinite World as is Minecraft.

Discuss and explain the reasons why Minecraft never launched for Wii.
 
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serious answer: without talking about console power, check the dates, the wii was basically already dead when minecraft started to comming out everywhere, why bother then? hence my answer about amiga
 
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serious answer: without talking about console power, check the dates, the wii was basically already dead when minecraft started to comming out everywhere, why bother then? hence my answer about amiga
Well, since 2009, the year in which Minecraft was first released to the PC, it was not very popular at that time to be released for Wii.

Bearing in mind, that Minecraft in 2012 was released for both PS3 and Xbox 360, then in 2013 it was released for PS4 and Xbox One, then in 2014 it was released for the PS Vita portable console, then later in 2015 it was released for Wii U and then 2 years later in 2017 was released for Nintendo Switch and New Nintendo 3DS, in no year was released a Minecraft Edition for Wii, much less in 2013.

Mojang AB and Markus Persson have declared that the Wii is a sixth generation console instead of Seventh Generation like PS3 and Xbox 360, this was compared in the graphic power of the Wii, it was not a seventh generation console like to run Minecraft perfectly to 60 FPS.
 
Man the thread reads like an exam question lol, not exactly the best way to get an informal discussion going.

But yeah, like others have said. The Wii was underpowered and already dead by the time Minecraft was coming out on other things. I'm more surprised it launched on the New 3DS than its lack of release for the Wii if I'm honest.
 
2013 was the end of production of the wii, wich mean it wouldnt sell very well anymore way before that, so again : why would they do that?

its like asking why didnt they got it on ps2 since it ended its production in 2013 too?

ps: 2009 is the start of alpha and all of that, it started to come on other support only once it released as a final product
 
Last edited by Engezerstorung,
The wii had the same stuff as the gamecube. It is "powerPC" based. In order for it to be ported to the Wii, they'd have to convert it into a format playable by the wii. Just a wild guess, but by the time they got done, the Wii U was out and no games were being released for the Wii (which used the exact same architecture, just a bit beefier). The wii was also significantly weaker than ps3 and xbox 360. ps3 (cell) and xbox 360 (x86) might also have been easier to port to. Probably a mix of both of those reason (not powerful enough, different architecture).
 
The wii had the same stuff as the gamecube. It is "powerPC" based. In order for it to be ported to the Wii, they'd have to convert it into a format playable by the wii. Just a wild guess, but by the time they got done, the Wii U was out and no games were being released for the Wii (which used the exact same architecture, just a bit beefier). The wii was also significantly weaker than ps3 and xbox 360. ps3 (cell) and xbox 360 (x86) might also have been easier to port to. Probably a mix of both of those reason (not powerful enough, different architecture).
Uh what? Wii, Xbox 360, and PS3 all have PowerPC CPUs.
 
It’s probably because the Wii wasn’t really a powerhorse and it could easily crash over and over and over.
Also, having the option for motion controls for this game probably would’ve boosted muscle strains by 100%.
 
The wii, compared to Gamecube is like the xbox one compared to xbox one S. Almost the same console with some extra ram and cpu/gpu. The wii has 88 megs of ram; xbox 360 and ps3 have 512mb. There is not enough ram, not enough power and the install is more than 400 megs, almost all the space in the wii nand.
 
Here's a few reasons:

- The first Nintendo console release was in late 2015 - the Wii U Edition. At that point, the Wii wasn't relevant anymore.
- Most releases of Minecraft launch digitally first, before getting a physical release. Any sort of digital release would be infeasible on the Wii - official WiiWare had a 40MB limit, something Minecraft would be well over.
- EDIT: Oh, and a physical version wouldn't get any updates either.
- The Wii just isn't too powerful compared to last-gen consoles. There's a good reason it didn't get most AAA titles of the era.

So if you were Microsoft/Mojang, and you were planning to release Minecraft on Nintendo consoles, I don't think you'd be releasing a low-quality, physical-only version on an old discontinued system.
 
Last edited by CeeDee,

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