you have to purchase a license to run XNA ...Mr. Waffle said:There actually is homebrew for 360 (if XNA counts), I only have no clue on how to get it running.
NiGHtS said:almost 4 years in and theres still no notable homebrew for it. Why? It has so much potential so whats stopping hackers?
Costello said:with the new dashboard (nov 19th) there will be a new "channel" kind of, on the 360
this will allow everyone to download XNA games, and also anyone will be able to develop their games for free and submit them. They'll only be accepted if they're worth it (they wont accept mini/empty/fake/copyright-violating games)
but yeah, thats microsoft's solution for homebrew...