when i tried to install using NSUSBINstaller/AwooInstaller it states that i have invalid NCA signature of the game but when i installed using DBI no such error popped up. Should i be worried?
when i tried to install using NSUSBINstaller/AwooInstaller it states that i have invalid NCA signature of the game but when i installed using DBI no such error popped up. Should i be worried?
Does the game launch though? That error might be indicating a bad NSP or wrong sig patches that other installers are ignoring.
To answer the question in the OP, DBI lets you transfer files by MTP, that's the main feature that sets it apart from other installers. I don't like MTP because it's slow and unreliable but I digress. Anyway, there's not much else different.
Does the game launch though? That error might be indicating a bad NSP or wrong sig patches that other installers are ignoring.
To answer the question in the OP, DBI lets you transfer files by MTP, that's the main feature that sets it apart from other installers. I don't like MTP because it's slow and unreliable but I digress. Anyway, there's not much else different.
NCA for content allowed for implementing patch inside base NCA with using sparse header. It was never used in games until recently and many apps didn't bother to check flag for Sparse title, that's why now not updated installers freak out when reading header.
NCA for content allowed for implementing patch inside base NCA with using sparse header. It was never used in games until recently and many apps didn't bother to check flag for Sparse title, that's why now not updated installers freak out when reading header.
I don't have any proof, but my wild guess is to prevent leaking info about games. To upload normal update to eshop you must have configured title fully in eshop and this info is uploaded regularly to all Switches (so it can be catched by bots). With sparse header you can add patch to base game without configuring fully eshop title.
Before it was not used because servers weren't configured properly to handle it, I guess. Now every game using newest SDK will be using sparse when trying to update preloaded game.
well to answer the title I prefer DBI for many reasons such as being able to explore an installed games files without having to extract an nsp. another example is you can create an nsp including the base game, update, and DLC all in one NSP.
What are the pros and cons of TinWoo vs DBI? Seems like the only differences are DBI's MTP function and TinWoo's passive-agressive comments when done with an installation.