Hello everyone, I wanted to know what method for loading sprites uses more memory:
loading images with loadPCX function or including them as header files with grit? also, if I used loadPCX will I have to put the images I want to use with the .nds file in my cart because they aren't implemented inside the rom itself?
loading images with loadPCX function or including them as header files with grit? also, if I used loadPCX will I have to put the images I want to use with the .nds file in my cart because they aren't implemented inside the rom itself?